Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology 2022
DOI: 10.1145/3526113.3545663
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ARnnotate: An Augmented Reality Interface for Collecting Custom Dataset of 3D Hand-Object Interaction Pose Estimation

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Cited by 9 publications
(1 citation statement)
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“…Further, while being immersed in XR environments, end-users can experience simulated scenarios free from the limitations of physical contexts such as user status and time. Users can revisit what happened in the past via in-situ XR visualizations of human activities [13,30,52] and interactions [73,99], or virtually immerse into other times and spaces [72,94,108]. Finally, through immersive authoring [45], users can intuitively program and author XR applications from within the target deployment environment [38,65,66,105], which enables a real-time and seamless transition between authoring and testing.…”
Section: Immersiveness In Xrmentioning
confidence: 99%
“…Further, while being immersed in XR environments, end-users can experience simulated scenarios free from the limitations of physical contexts such as user status and time. Users can revisit what happened in the past via in-situ XR visualizations of human activities [13,30,52] and interactions [73,99], or virtually immerse into other times and spaces [72,94,108]. Finally, through immersive authoring [45], users can intuitively program and author XR applications from within the target deployment environment [38,65,66,105], which enables a real-time and seamless transition between authoring and testing.…”
Section: Immersiveness In Xrmentioning
confidence: 99%