Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems 2020
DOI: 10.1145/3313831.3376252
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ARMath: Augmenting Everyday Life with Math Learning

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Cited by 42 publications
(24 citation statements)
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References 81 publications
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“…Dove et al [209] surveyed to understand how design innovation is practiced in the ML domain in terms of user experience. [63], [70], [165], [174], [211] [124], [125], [128], [175], [217] [69], [112], [113], [118], [130], [131], [133], [135], [137], [140], [144], [152], [153], [155] [49], [57], [67], [98], [110], [114], [180], [192], [193], [203], [214], [215] [48], [59], [62], [75], [79], [111], [120], [156], [159], [185], [195], [197], [207], [218] [65], [83],…”
Section: Survey Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…Dove et al [209] surveyed to understand how design innovation is practiced in the ML domain in terms of user experience. [63], [70], [165], [174], [211] [124], [125], [128], [175], [217] [69], [112], [113], [118], [130], [131], [133], [135], [137], [140], [144], [152], [153], [155] [49], [57], [67], [98], [110], [114], [180], [192], [193], [203], [214], [215] [48], [59], [62], [75], [79], [111], [120], [156], [159], [185], [195], [197], [207], [218] [65], [83],…”
Section: Survey Resultsmentioning
confidence: 99%
“…Jensen et al [ 124 ] present a system to generate feedback for teachers in classrooms automatically. ARMath [ 125 ] is a Deep Learning powered tool for children to discover mathematical concepts with real-life objects with augmented reality. MaraVis [ 126 ] is a Deep Learning powered tool for real-time urban marathon visualization and coordinated intervention.…”
Section: Classifying Hcml Researchmentioning
confidence: 99%
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“…Using this technique, GeoGebra AR [27] allows students to mathematically construct 3D models virtually placing them in the real world and virtually testing the ac-curacy of the created models, allowing to improve them. ARMaths [14] allows us to work with concepts such as addition, subtraction, multiplication, etc. The manipulation of tangible and virtual objects in a mixed reality and in a real environment is compared in the work.…”
Section: State Of the Artmentioning
confidence: 99%
“…In mathematics in particular, well-designed games can provoke players to voluntarily mathematize the digital context in a process called theorycrafting (e.g., Steinkuehler and Williams, 2009;Devlin, 2011). Consequently, numerous educational designersacademic (e.g., Barab et al, 2010;Gresalfi and Barnes, 2016;Zandieh et al, 2018;Kang et al, 2020) as well as commercial (e.g., Ritzhaupt et al, 2009)-have therefore developed learning games. However, the quality of these games is inconsistent: too many learning games mix the "entertainment value of a bad lecture with the educational value of a bad game" (Squire and Jenkins, 2003, p. 8).…”
Section: Motivating Games For Mathematics Learningmentioning
confidence: 99%