2012
DOI: 10.1177/1545968312449695
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Arm Motor Recovery Using a Virtual Reality Intervention in Chronic Stroke

Abstract: Introduction. Despite interest in virtual environments (VEs) for poststroke arm motor rehabilitation, advantages over physical environment (PE) training have not been established. Objective. The authors compared kinematic and clinical outcomes of dose-matched upper-limb training between a 3D VE and a PE in chronic stroke. Methods: Participants (n = 32) were randomized to a 3D VE or PE for training. They pointed to 6 workspace targets (72 trials, 12 trials/target, randomized) for 12 sessions over 4 weeks with s… Show more

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Cited by 183 publications
(131 citation statements)
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“…The improvement in the motor recovery of upper limb was observed in patients here are congruent with other studies, such as in the measurements of Fugl-Meyer Scale (13), (23), (27,28), in the Box and Blocks Test (22), (27), and in the active ROM shoulder (29). Piron et al (28) used the VR to recuperate the upper limb in hemiparetic Stroke patients.…”
Section: Discussionsupporting
confidence: 79%
“…The improvement in the motor recovery of upper limb was observed in patients here are congruent with other studies, such as in the measurements of Fugl-Meyer Scale (13), (23), (27,28), in the Box and Blocks Test (22), (27), and in the active ROM shoulder (29). Piron et al (28) used the VR to recuperate the upper limb in hemiparetic Stroke patients.…”
Section: Discussionsupporting
confidence: 79%
“…In general, computer games excel at providing feedback [8] further contributing to keep the player engaged [9]. Notwithstanding, the potential of VR to provide more and better feedback to the user remains to be fulfilled with only a few studies to date having demonstrated the added value of feedback delivered through VR [10].…”
Section: Virtual Reality For Motor Rehabilitationmentioning
confidence: 99%
“…Feedback provided during VR training may be used more effectively to improve the quality of UL movement [7]. However, in order to determine the importance of movement quality on functional recovery, it is necessary to assess whether movements made in virtual environments (VEs) are kinematically similar to those made in physical environments (PEs).…”
Section: Introductionmentioning
confidence: 98%