Proceedings of the 50th ACM Technical Symposium on Computer Science Education 2019
DOI: 10.1145/3287324.3287411
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Cited by 4 publications
(1 citation statement)
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“…In the game, a series of quests provides students with opportunities to learn new science concepts (Syal and Nietfeld 2020). In addition, research has examined non-digital game-based learning's effectiveness in classroom settings to promote student learning and engagement without the use of technology (Hosseini, Hartt, and Mostafapour 2019;Hosseini and Perweiler 2019).…”
Section: Game-based Learningmentioning
confidence: 99%
“…In the game, a series of quests provides students with opportunities to learn new science concepts (Syal and Nietfeld 2020). In addition, research has examined non-digital game-based learning's effectiveness in classroom settings to promote student learning and engagement without the use of technology (Hosseini, Hartt, and Mostafapour 2019;Hosseini and Perweiler 2019).…”
Section: Game-based Learningmentioning
confidence: 99%