Proceedings of the ACM Symposium on Virtual Reality Software and Technology 2006
DOI: 10.1145/1180495.1180553
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Are two heads better than one?

Abstract: Under which conditions has collaboration added value over individual work? How does performance change when using different technologies? These are important questions for industry and for research. This paper addresses them for pairs versus individuals using physical objects and virtual representations for object-focused task-solving. Based upon previous research on pair's performance and experiences for collaboration in a real setting and four different distributed virtual environments (VEs), single-user exp… Show more

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Cited by 18 publications
(2 citation statements)
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“…was that there was no knowledge about how to design such complex 3D interactions in a way that was usable and effective (LaViola Jr., 2017). The act of manipulating an object in an isolated space as a single user is much easier to understand and replicate than a group of users all trying to act on one object at the same time (Heldal, Spante, & Connell, 2006). Lloyd et al, (1999) describe how multiple users can interact with objects that appear within the virtual environment.…”
Section: How Behaviours Differ In 2d Vs 3dmentioning
confidence: 99%
See 1 more Smart Citation
“…was that there was no knowledge about how to design such complex 3D interactions in a way that was usable and effective (LaViola Jr., 2017). The act of manipulating an object in an isolated space as a single user is much easier to understand and replicate than a group of users all trying to act on one object at the same time (Heldal, Spante, & Connell, 2006). Lloyd et al, (1999) describe how multiple users can interact with objects that appear within the virtual environment.…”
Section: How Behaviours Differ In 2d Vs 3dmentioning
confidence: 99%
“…From this literature review, it seems that while attempts have been made to create a collaborative environment in different media, they do not always convert well from 2D to 3D. Many attempts leave much to be desired given the missing interactions and functions that should be augmented when moved to another medium (Heldal et al, 2006;LaViola Jr., 2017;Patel et al, 2006). This includes input methods that have become inair gesture based and extends to the user interface that is not always intuitive (Bianchi, 2015) and sometimes requires a different UI between platforms.…”
Section: Framing the Researchmentioning
confidence: 99%