Roleplayhas become a common learning practice across different educations in Denmark,among which Engineering and Healthcare. Building on the notion of play practicesand moods (Karoff 2013, Toft 2019) and intra-action (Barad 2007), intended as amutual entanglement of human and non-human actors, this study compares how engineeringstudents from the program of Experience Technology (ET) and healthcare studentsfrom Occupational Therapy (OT) experience play during roleplay as a playfullearning practice. Ethnographic data were gatheredduring observations of ET students (during a course I have taught myself),while learning how to use ethnography in design practice, filming and observingeach other while engaging with computer games. OT students were observed whilelearning how to perform the clinical dialogue, an ethnographic,diagnostic practice, in which therapists observe patients to formulate adiagnosis and negotiate a therapy together with their patients.Interestingly both groups of studentsgradually increased the rhythm of their play during class exercises, switchingin an exceeding play practice (Karoff 2013). The students started from asliding play practice, while engaging with the provided digital technologiesand media (phones, slides and videos), which gave a reference for the students’actions in relation to the learning goals and mutual intra-action. For ETstudents, digital technologies are native supports for their professional practice,while OT students experience a haptic dissonance (O’Reagan and Nöe 2001), whilelearning from visual material an embodied practice. However, both groupsexperienced genuine play through an exceeding play practice (Karoff 2013), whichis defined by a euphoric mood, hence enabling the students to enjoy and expressthemselves through loud laughs, wide gestures, and mutual teasing. Exceeding providedopportunities for the students to engage in the freedom of play, building theiraffinity spaces (Gee 2017), defined as bubbles for the students to socialize,flirt, or simply regain room for fun in the classroom.