2020
DOI: 10.1177/2042753020980114
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Are they playing? Analysing “play” in playful learning in occupational therapy education

Abstract: Playful learning has become a common practice in Denmark, across primary and secondary education, however, the phrase playful learning might sound like a paradox, because learning and play suggest opposite values. In playful learning, play is approached as a learning resource, able to foster understanding and critical thinking. In the Occupational Therapy (OT) education, there has been a rich exploration of different forms of digitally mediated role-play, to enable students to prepare beforehand to engage with… Show more

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Cited by 4 publications
(8 citation statements)
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“…OT is defined as a rehabilitation practice, aimed at supporting patients in learning how to transform daily activities into therapies or how to make such activities less painful when patients are dealing with chronic pain. The goal of the Ergoworld project was to design a digital simulation which could support roleplay practice for OT BA students (Marchetti 2020;Marchetti and Petersen, 2019). The students from SDU are enrolled into ET, an engineering education with focus on design and development of interactive systems, like games, websites and apps, or tangible installations.…”
Section: Methodsmentioning
confidence: 99%
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“…OT is defined as a rehabilitation practice, aimed at supporting patients in learning how to transform daily activities into therapies or how to make such activities less painful when patients are dealing with chronic pain. The goal of the Ergoworld project was to design a digital simulation which could support roleplay practice for OT BA students (Marchetti 2020;Marchetti and Petersen, 2019). The students from SDU are enrolled into ET, an engineering education with focus on design and development of interactive systems, like games, websites and apps, or tangible installations.…”
Section: Methodsmentioning
confidence: 99%
“…Starting from these premises, in this study I aim at investigating how students in higher education are experiencing play during playful learning, how they interact with each other while they engage in roleplay activities and if they are playing at all. This paper represents a follow up from Marchetti (2020) in which I analyze play in playful learning looking at the experience of OT students, reconducting play to its original meaning as a self-determined, fun activity centered on the players' needs. In this case, I wish to expand from the previous study, comparing ethnographic observations of OT students captured during exercises of roleplay targeting diagnostic techniques for patients affected by dysphagia, with ET students in a course in Interaction Design captured during a roleplay activity targeting visual ethnography with technology users.…”
Section: Theory -Play and Learningmentioning
confidence: 99%
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“…Technological tools enable students to acquire the requisite knowledge from the courses they attend, irrespective of their location (Aeberhard et al, 2019;Demir, 2020;Hawamdeh & Soykan, 2021;Hebert et al, 2021). The incorporation of web applications within the educational field favors the active role of students both inside and outside of the classroom (Burnett et al, 2020;Lim & Newby, 2020;Marchetti, 2021).…”
Section: Introductionmentioning
confidence: 99%