2018 International Conference on Cyberworlds (CW) 2018
DOI: 10.1109/cw.2018.00081
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Are Online Co-adaptive Sensorimotor Rhythm Brain-Computer Interface Training Paradigms Effective?

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Cited by 3 publications
(3 citation statements)
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“…Compumedics Neuroscan [ 67 , 68 , 69 ], and Emotiv [ 70 , 71 , 72 ] equipment was employed in three articles each. Two articles used OpenBCI equipment [ 73 , 74 ] and one article each used the equipment of Biosemi [ 75 ], g.Tec [ 76 ], ANT Neuro [ 77 ], Brain Products [ 78 ], and Advance Brain Monitoring [ 79 ].…”
Section: Resultsmentioning
confidence: 99%
“…Compumedics Neuroscan [ 67 , 68 , 69 ], and Emotiv [ 70 , 71 , 72 ] equipment was employed in three articles each. Two articles used OpenBCI equipment [ 73 , 74 ] and one article each used the equipment of Biosemi [ 75 ], g.Tec [ 76 ], ANT Neuro [ 77 ], Brain Products [ 78 ], and Advance Brain Monitoring [ 79 ].…”
Section: Resultsmentioning
confidence: 99%
“…Except for the first 10 trials of the first run that were used to calibrate the initial instance of the BCI model, users were in closed-loop control of the interface and observing real-time feedback throughout the training session. The users' task was to play a version of the "Whack-A-Mole" game [53] where timely, successful and sustained MI would "hammer" and knock out a cartoon ghost character leading to a "hit" trial and collection of "stars" (virtual rewards). The game-like design targeted high levels of user motivation and engagement to facilitate coadaptation [54], [55].…”
Section: Introductionmentioning
confidence: 99%
“…(b) Game graphical user interface associated to the trial structure and timeline. Image adopted from[53]. (c) Training paradigm structure.…”
mentioning
confidence: 99%