2023
DOI: 10.1108/gkmc-04-2023-0114
|View full text |Cite
|
Sign up to set email alerts
|

Are libraries ready to serve gamification tools for teaching and learning? A review based on computational mapping

Abstract: Purpose Gamification is an emerging technique of applying game elements to difficult and tedious learning activities to make them fun and exciting. This study aims to review the scientific landscape of the library’s readiness to adopt gamification with context to application in teaching and learning purposes based on computational tools. The present research also aims to study the growth of literature on gamification, to identify the most contributing authors, countries, affiliations and journals and collabora… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Year Published

2024
2024
2024
2024

Publication Types

Select...
3

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
references
References 32 publications
0
0
0
Order By: Relevance