2018
DOI: 10.1080/17439884.2018.1498355
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Are educational preschool apps designed to teach? An analysis of the app market

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Cited by 97 publications
(93 citation statements)
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References 25 publications
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“…However, at least for overall media exposure and for language and literacy skills, interactive and non-interactive media seem to have similar relationships with skill gains. Results may differ for educational media (Hirsh-Pasek et al, 2015) or for apps and games that include developmentally appropriate guidance, like scaffolded feedback (Callaghan and Reich, 2018), which better mimic the serve-and-return interactions that are important for language learning (Bloom et al, 1987).…”
Section: Discussionmentioning
confidence: 99%
“…However, at least for overall media exposure and for language and literacy skills, interactive and non-interactive media seem to have similar relationships with skill gains. Results may differ for educational media (Hirsh-Pasek et al, 2015) or for apps and games that include developmentally appropriate guidance, like scaffolded feedback (Callaghan and Reich, 2018), which better mimic the serve-and-return interactions that are important for language learning (Bloom et al, 1987).…”
Section: Discussionmentioning
confidence: 99%
“…Similarly, Callaghan and colleagues conducted a review of iOS and Android apps that claim to be educational for young children [11]. Despite the apps' marketing claims, the authors found that very few of the apps used evidence-based best practices that were conducive to learning, and most were unlikely to offer the educational benefits promised.…”
Section: Systematic Analyses Of Technical Design Spacesmentioning
confidence: 99%
“…To understand how these risks manifest systematically and at scale, we examine OSIs across the mobile app ecosystem. Building on prior work that surfaces problems of broad social significance by holistically analyzing the mobile app marketplace [11,27,31], we seek to: 1) characterize the common ways in which OSIs are designed, and 2) draw on these design themes to assess the common privacy risks that OSIs pose to users. To these ends, we conducted a systematic analysis of 184 mobile apps, chosen to include popular apps from a varied genres, and a structured design review of a subset of 40 apps that use OSIs.…”
Section: Introductionmentioning
confidence: 99%
“…Ως εκ τούτου, είναι σαφές ότι οι οθόνες αφής παίζουν ολοένα και σημαντικότερο ρόλο στην καθημερινή ζωή των παιδιών νεαρής ηλικίας (Dunn et al, 2018). Ειδικότερα, οι ταμπλέτες έχουν αλλάξει τις 'πλατφόρμες' που μπορούν να έχουν πρόσβαση τα παιδιά για να παίξουν (Dong, 2018) και οι συνοδευτικές εκπαιδευτικές εφαρμογές, συχνά διαφημίζονται ως το ιδανικό εκπαιδευτικό εργαλείο για τους μαθητές προσχολικής και πρώτης σχολικής ηλικίας (Callaghan & Reich, 2018) περισσότερο από οποιαδήποτε άλλη ηλικιακή ομάδα (Hiniker et al, 2016). Η δημοτικότητα των μέσων αυτών στα παιδιά νεαρής ηλικίας έχει οδηγήσει στην παραγωγή δεκάδων χιλιάδων εφαρμογών που υπάρχουν διαθέσιμες στα δυο δημοφιλή διαδικτυακά ηλεκτρονικά καταστήματα, Apple App Store και Google Play (Guernsey, 2014), είτε δωρεάν είτε επί πληρωμή, και οι οποίες έχουν σχεδιαστεί για να διδάσκουν γλώσσα, μαθηματικά, μουσική και άλλες μαθησιακές περιοχές (Courage & Troseth, 2016).…”
Section: εισαγωγήunclassified