2019
DOI: 10.1080/23279095.2019.1607735
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Are 3D virtual environments better than 2D interfaces in serious games performance? An explorative study for the assessment of executive functions

Abstract: Are 3D virtual environments better than 2D interfaces in serious games performance? An explorative study for the assessment of executive functions. Applied Neuropsychology. Adult (Online). 1-10.

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Cited by 16 publications
(16 citation statements)
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“…36,37 There is a sound research basis supporting the proposition that VRs immersive capabilities make VRSG a better choice than 2D and nonstereoscopic 3D displays. [38][39][40][41][42][43][44] Starting from these premises, we propose VR as a powerful, reliable, ecological tool to study, under laboratory conditions, the cognitive and affective aspects of human behavior related to RT processes.…”
Section: Introductionmentioning
confidence: 99%
“…36,37 There is a sound research basis supporting the proposition that VRs immersive capabilities make VRSG a better choice than 2D and nonstereoscopic 3D displays. [38][39][40][41][42][43][44] Starting from these premises, we propose VR as a powerful, reliable, ecological tool to study, under laboratory conditions, the cognitive and affective aspects of human behavior related to RT processes.…”
Section: Introductionmentioning
confidence: 99%
“…At the end of the VR task, participants will complete two satisfaction surveys used in previous studies. 26 One of this satisfaction surveys will be quantitative and will explore general satisfaction with the different assessments, usability of the VR tool, perceived usefulness of the project and extent to which users would recommend participating in the project to a family member or friend. The other satisfaction survey will be qualitative and will explore comments of the users, possible complaints and suggestions for improvement.…”
Section: Methodsmentioning
confidence: 99%
“…At the end of the session, participants will complete a quantitative and a qualitative satisfaction survey, which have been used previously. 26 …”
Section: Methodsmentioning
confidence: 99%
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“…Conversely, virtual reality (VR) provides the capacity of simulate real experiences in which subjects can interact as if they were in the real world [52], and there is empirical evidence demonstrating similarities between the neural mechanisms that subjects experience when immersed in a virtual environment and in those real life [53,54]. VR allows to record the behavioral responses of the users while they are interacting with a virtual environment [55], making VR an innovative, effective, active, engaging and adaptive tool that has been applied in numerous fields of human behavior research e.g., [52], providing better results than 2D solutions [56].…”
Section: Virtual Reality For Rt Assessmentmentioning
confidence: 99%