Architecture of a distributed software system for procedural planetoid terrain generation
Ye. V. Levus,
P. Ya. Pustelnyk,
R. О. Moravskyi
et al.
Abstract:The procedural generation of planetoids finds its place in the field of visualization of virtual worlds in video games, movies, and simulation tools. Due to the growing popularity of the application, the requirements for the quality, uniqueness, and scalability of visualization results are increasing, which, in turn, leads to higher requirements for hardware computing resources. This paper proposes a solution for the architecture of a software system for generating planetoid landscapes, based on a combination … Show more
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