2014 IEEE International Symposium on Multimedia 2014
DOI: 10.1109/ism.2014.17
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Architecture Considerations for Spaced Repetition Based Mobile Learning Games on iOS

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Cited by 5 publications
(5 citation statements)
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“…Проте сучасні онлайн-платформи перетворили їх у цифровий вигляд, що у комбінації з алгоритмами періодичного повторення значно підвищило ефективність та зручність використання [3,4]. У роботах [5][6][7][8] показано високу ефективність методу інтервальних повторень при офлайн та онлайн навчанні.…”
Section: вступunclassified
“…Проте сучасні онлайн-платформи перетворили їх у цифровий вигляд, що у комбінації з алгоритмами періодичного повторення значно підвищило ефективність та зручність використання [3,4]. У роботах [5][6][7][8] показано високу ефективність методу інтервальних повторень при офлайн та онлайн навчанні.…”
Section: вступunclassified
“…Furthermore, this opens the possibility to collect a sufficient amount of data, which could subsequently be analyzed to gain insight into the general impact of integrating a spaced repetition algorithm into a mobile learning game. In order to provide external developers an easy way to implement the necessary algorithms and everything else into their games, some architecture considerations were made beforehand [77]. While the two self-developed prototype games [75,74] were all-in-one concepts in which all components, including the used algorithms reside within one application, the latter need to be provided in a way to external developers, which makes it as easy as possible for them to integrate them into their existing learning games, while still ensuring that all components work together flawlessly.…”
Section: Architecture Considerations For Spaced-repetition-based Mobi...mentioning
confidence: 99%
“…It also creates an on-screen notification that appears on the player's device when the time has arrived to play a certain topic based on the calculations of the SM2 algorithm. This is an optional feature that makes it easier for the players to stick to the Figure 3.14: Using a framework design [77] calculated intervals but has to be explicitly enabled by the player. When the game is launched with spaced repetition enabled, it asks the framework, which content should be played.…”
Section: Architecture Considerations For Spaced-repetition-based Mobi...mentioning
confidence: 99%
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