Proceedings of the 9th India Software Engineering Conference 2016
DOI: 10.1145/2856636.2856649
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Architecting an extensible framework for Gamifying Software Engineering concepts

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Cited by 9 publications
(14 citation statements)
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“…Related studies 2016 4 [30], [31], [34], [40] 2017 3 [27], [32], [35] 2018 4 [36], [41], [46], [48] 2019 5 [38], [42], [43], [44], [47] 2020 7 [22], [24], [26], [28], [33], [39], [45] 2021 6 [3], [23], [25], [29], [37], [49]…”
Section: Year Quantitymentioning
confidence: 99%
See 3 more Smart Citations
“…Related studies 2016 4 [30], [31], [34], [40] 2017 3 [27], [32], [35] 2018 4 [36], [41], [46], [48] 2019 5 [38], [42], [43], [44], [47] 2020 7 [22], [24], [26], [28], [33], [39], [45] 2021 6 [3], [23], [25], [29], [37], [49]…”
Section: Year Quantitymentioning
confidence: 99%
“…Points [22], [25], [26], [28], [29], [30], [32], [35], [36], [43], [44], [46] Badges [22], [25], [27], [28], [29], [30], [32], [35], [36], [43], [44], [46] Levels [22], [26], [27], [32] Challenges [3], [23], [36] Competence [3], [23], [25], [26] Cooperation [28], [45]…”
Section: Related Studiesmentioning
confidence: 99%
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“…In fact, different kinds of users react in different ways when exposed to different stimuli generated by different game elements [13], [23]. Therefore, to find proper stimuli for engaging the intended users, it is needed a more sophisticated and user-focused gamification design [11], [24], [25]. Indeed, both in the literature and in real cases from the industry, there are many evidences revealing that, in most of the cases, a gamification design only points-based is not enough to obtain acceptance and engagement on the target users [13], [16], [17], [23], [26].…”
Section: A Lessons Learnedmentioning
confidence: 99%