2023
DOI: 10.1007/978-3-031-25390-4_3
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AR In-Store Solutions for Different Fashion Retail Environments: Retailers’ Perspectives

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Cited by 2 publications
(2 citation statements)
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“…3.1 Phase one: co-design workshops Phase one evaluated current shopping modes and discovered design opportunities. We used co-design methods by using touch-point cards (Xue, 2021a) during the customer journey to facilitate mapping, identifying and analysing results for idea generation in three participatory design workshops. We selected co-design as it generates more innovative solutions than traditionalsolo-expertdesign methods provide (Mitchell et al, 2016).…”
Section: Augmented Reality and Fashion Retailmentioning
confidence: 99%
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“…3.1 Phase one: co-design workshops Phase one evaluated current shopping modes and discovered design opportunities. We used co-design methods by using touch-point cards (Xue, 2021a) during the customer journey to facilitate mapping, identifying and analysing results for idea generation in three participatory design workshops. We selected co-design as it generates more innovative solutions than traditionalsolo-expertdesign methods provide (Mitchell et al, 2016).…”
Section: Augmented Reality and Fashion Retailmentioning
confidence: 99%
“…3.1.2 Data collection. In preparation for the workshop, we created touch-point cards in standard playing card size (Xue, 2021a) during the consumers' shopping process. Participants interacting with touch-point cards encouraged a discussion regarding the choice of images for the cards and the usage of the cards themselves.…”
Section: Augmented Reality and Fashion Retailmentioning
confidence: 99%