2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2022
DOI: 10.1109/vrw55335.2022.00086
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AR Hero: Generating Interactive Augmented Reality Guitar Tutorials

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Cited by 6 publications
(7 citation statements)
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“…The perception of hand shape, movement, and hand joint points has become vital in achieving user experiences in various technical disciplines and platforms [1,[32][33][34][35]. For instance, augmented reality apps enable digital material, which has been increasingly popular in recent years, to be presented in conjunction with the actual environment [36,37]. Aside from that, the perception of hand movements is used in areas such as sign language perception and digital content presentation [38][39][40].…”
Section: Data Collection and Descriptionmentioning
confidence: 99%
“…The perception of hand shape, movement, and hand joint points has become vital in achieving user experiences in various technical disciplines and platforms [1,[32][33][34][35]. For instance, augmented reality apps enable digital material, which has been increasingly popular in recent years, to be presented in conjunction with the actual environment [36,37]. Aside from that, the perception of hand movements is used in areas such as sign language perception and digital content presentation [38][39][40].…”
Section: Data Collection and Descriptionmentioning
confidence: 99%
“…Online Illumination Learning for Interactive Global Illumination in Augmented Reality. [2] To make the augmented objects to become visually coherent with real objects.…”
Section: IImentioning
confidence: 99%
“…2) Technical improvements: The literature also emphasizes the impact of technical improvements in driving the adoption of AR in education. Research studies [2], [5], and [6] exhibit novel AR and platforms developed to support diverse educational activities, including virtual lessons, simulations, and interactive learning modules. These improvements underline the need of integrating AR technology into educational settings to address the increasing demands of students and educators.…”
Section: Analysis and Synthesis A Analysis 1)mentioning
confidence: 99%
“…Combined with more explicit depth geometry prior, we could expect improved rendering quality with additional costs [10,21,28,61]. Since multi-layer scene representation is a general 3D scene representation empowered by conventional and thus lightweight rendering pipeline, its applications in VR/AR range from 3D scene photos [13] and videos [5] for remote user assistance [45] to a dense scene reconstruction for neareye displays [12]. Compared to the NeRF implicit representation [34], the multi-layer scene representation is explicit (cf.…”
Section: Multi-layer Scene Representationmentioning
confidence: 99%