2021
DOI: 10.3389/fdgth.2021.730948
|View full text |Cite
|
Sign up to set email alerts
|

AquaScouts: ePROs Implemented as a Serious Game for Children With Cancer to Support Palliative Care

Abstract: MyPal is a European initiative focusing on the use of the electronic patient reported outcome (ePRO) measures to enhance patient engagement in palliative cancer care via digital self-reporting palliative care for patients with cancer. As a part of its approach, MyPal also focuses on pediatric patients, implementing a specific digital health platform including a serious game to facilitate the reporting of the symptoms and overall status regarding their quality of life (QoL). To this end, the reduction of psycho… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
21
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
7

Relationship

3
4

Authors

Journals

citations
Cited by 8 publications
(21 citation statements)
references
References 19 publications
0
21
0
Order By: Relevance
“…7,8 Relevant, existing games include Hello, 9 Go Wish, 10 and the MyPal initiative in Europe. 11 Contrary to many misperceptions, all genders and ages engage with games, especially those available through social media and smartphones. 12-14…”
Section: What Are Serious Games For Health?mentioning
confidence: 99%
See 1 more Smart Citation
“…7,8 Relevant, existing games include Hello, 9 Go Wish, 10 and the MyPal initiative in Europe. 11 Contrary to many misperceptions, all genders and ages engage with games, especially those available through social media and smartphones. 12-14…”
Section: What Are Serious Games For Health?mentioning
confidence: 99%
“…7,8 Relevant, existing games include Hello, 9 Go Wish, 10 and the MyPal initiative in Europe. 11 Contrary to many misperceptions, all genders and ages engage with games, especially those available through social media and smartphones. [12][13][14] Potential Benefits of Serious Games Uniquely, games can present complex concepts using engaging, illustrative representations, especially when compared with paper versions of similar content.…”
Section: Introductionmentioning
confidence: 99%
“…One way to collect data in children efficiently is through gamification via mobile apps, in which children can be immersed into a virtual gaming environment and occasionally report back current physical or psychological states [ 52 ]. Our European multicentered and transdisciplinary research project called MyPal has developed such a gamified DHS, a serious game [ 53 ]. In the MyPal4Kids study, we test the AquaScouts app at three pediatric oncology clinical sites in two European countries for usability, acceptability and feasibility of ePRO for palliative care in pediatric oncology patients and their HCPs [ 28 ].…”
Section: Electronic Patient-reported Outcomes In Pediatric Cancer And...mentioning
confidence: 99%
“…In the MyPal4Kids study, we test the AquaScouts app at three pediatric oncology clinical sites in two European countries for usability, acceptability and feasibility of ePRO for palliative care in pediatric oncology patients and their HCPs [ 28 ]. Gamified DHS are expedient since they may counter reporting fatigue [ 53 ]. This is particularly relevant in the care and research of children and adolescents.…”
Section: Electronic Patient-reported Outcomes In Pediatric Cancer And...mentioning
confidence: 99%
“…This platform is, after having been validated by end-users, currently in the phase of pilot testing in clinical settings, yielding the first results. The first application designed for child patients comprises a so-called serious game, which combines the motivational character of a non-violent game with the advantages of a modern ePRO-based system (19). The second application implements self and proxy reporting system for parents and health professionals.…”
Section: Introductionmentioning
confidence: 99%