2021
DOI: 10.1111/bjet.13149
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Appropriation of adaptive literacy games into the German elementary school classroom

Abstract: The study presented here was aimed at understanding how teachers go about appropriating technology from the iRead EU Horizon 2020 Project into the classroom. iRead provides an adaptive personalised literacy game called Navigo that is deployed in tablets and intended for regular usage in the elementary school classroom. In our case, the game was provided for beginning readers of German. The goal of iRead was to develop these games and then understand how these can be deployed successfully into the classroom. Th… Show more

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Cited by 8 publications
(10 citation statements)
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“…Concerning the type of study, 10 studies can be defined as mixed-method studies (Charlier and De Fraine, 2012;Allsop and Jessel, 2015;Karadag, 2015;Cózar-Gutiérrez and Sáez-López, 2016;Meletiou-Mavrotheris and Prodromou, 2016;Marques and Pombo, 2019;Sousa and Costa, 2020;Casanoves et al, 2022;Dashtestani, 2022;Mystakidis and Christopoulos, 2022), 3 studies are quantitative (Hsu et al, 2017;Sánchez-Mena et al, 2019;Gordillo et al, 2021), and 4 are qualitative (Pauschenwein et al, 2013;Kamışlı, 2019;Kelleci and Aksoy, 2021;Pflaumer et al, 2021).…”
Section: Resultsmentioning
confidence: 99%
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“…Concerning the type of study, 10 studies can be defined as mixed-method studies (Charlier and De Fraine, 2012;Allsop and Jessel, 2015;Karadag, 2015;Cózar-Gutiérrez and Sáez-López, 2016;Meletiou-Mavrotheris and Prodromou, 2016;Marques and Pombo, 2019;Sousa and Costa, 2020;Casanoves et al, 2022;Dashtestani, 2022;Mystakidis and Christopoulos, 2022), 3 studies are quantitative (Hsu et al, 2017;Sánchez-Mena et al, 2019;Gordillo et al, 2021), and 4 are qualitative (Pauschenwein et al, 2013;Kamışlı, 2019;Kelleci and Aksoy, 2021;Pflaumer et al, 2021).…”
Section: Resultsmentioning
confidence: 99%
“…Although the studies presented very homogenous outcomes in terms of the positive effects of DGBL on learning processes and positive teachers' attitudes toward this innovative methodology, they are very heterogeneous in terms of methodological features. Many of the screened studies (Charlier and De Fraine, 2012;Allsop and Jessel, 2015;Cózar-Gutiérrez and Sáez-López, 2016;Meletiou-Mavrotheris and Prodromou, 2016;Marques and Pombo, 2019;Sousa and Costa, 2020;Kelleci and Aksoy, 2021;Pflaumer et al, 2021;Mystakidis and Christopoulos, 2022) included very small samples (<100 participants), and most of the studies presented a cross-sectional design. Only four studies (Cózar-Gutiérrez and Sáez-López, 2016;Sousa and Costa, 2020;Gordillo et al, 2021;Pflaumer et al, 2021) included a pre-and post-test research design.…”
Section: Methodological Characteristics Of the Included Studiesmentioning
confidence: 99%
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“…Games-Based Learning: How Automation Is Shaped Within Everyday School Practices digital competencies, mistrust in AI, or the clash between AI and curriculum-driven teaching have been identified as reasons to why teachers struggle to take up the opportunities of automation, for example, by disabling the PGBL from acting autonomously (e.g., [14] and [15]). The assumption that this technology can contribute to more effective learning and teaching has also featured prominently in policy discourse (e.g., [4] and [5]).…”
Section: Reflections On Personalizedmentioning
confidence: 99%