2019
DOI: 10.1109/tlt.2018.2858770
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Approaching Sustainability Learning Via Digital Serious Games

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Cited by 20 publications
(11 citation statements)
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“…Serious games represent optimal platforms to foster wicked problem management abilities, due to their potential to: (i) simulate complex dynamics and elicit problem management in conditions of complexity [16,19,22]; (ii) contextualize gameplay activities reproducing real-world settings and dynamics [35]; (iii) promote the integrative development of knowledge, attitudes and skill sets through engagement in meaningful activity [15,20]; and (iv) function as collective learning environments exempt from spatiotemporal constraints that limit formal learning contexts [19,35]. The nature of WPM suggests that these potentialities can be leveraged to foster WPM abilities by designing serious games based on the principles presented in Table 1.…”
Section: The Challenge: Fostering Wicked Problem Management Abilitiesmentioning
confidence: 99%
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“…Serious games represent optimal platforms to foster wicked problem management abilities, due to their potential to: (i) simulate complex dynamics and elicit problem management in conditions of complexity [16,19,22]; (ii) contextualize gameplay activities reproducing real-world settings and dynamics [35]; (iii) promote the integrative development of knowledge, attitudes and skill sets through engagement in meaningful activity [15,20]; and (iv) function as collective learning environments exempt from spatiotemporal constraints that limit formal learning contexts [19,35]. The nature of WPM suggests that these potentialities can be leveraged to foster WPM abilities by designing serious games based on the principles presented in Table 1.…”
Section: The Challenge: Fostering Wicked Problem Management Abilitiesmentioning
confidence: 99%
“…2. Players should interact and negotiate with other agents, who should have different and conflicting roles, needs, interests and worldviews [16,19,20]. 3.…”
Section: Collective Engagementmentioning
confidence: 99%
“…The United Nations (UN) Climate Summit in Paris in 2015 was recognized as a major breakthrough in environmental governance and global policymaking [2]. Global climate change and sustainable development require novel approaches to energy consumption across a range of human activities [21] and shifts in technologies, techniques or infrastructures, meeting today's demands, without compromising the needs of the future generations [20]. To this end, there is an acute need to improve awareness on individual and societal levels, especially at the younger populations.…”
Section: Introductionmentioning
confidence: 99%
“…One such path taken by the community is the use of gamification mechanisms, in order to engage children on related aspects and give them incentives to act responsibly, e.g., save energy at the school or at home [15,22,35,39]. In this context, researchers have targeted a wide range of end-user groups/communities, like civil servants, office workers, public housing tenants, among others [20].…”
Section: Introductionmentioning
confidence: 99%
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