2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH) 2019
DOI: 10.1109/segah.2019.8882468
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Approaches for increasing patient’s engagement and motivation in exer-games-based autonomous telerehabilitation

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Cited by 7 publications
(6 citation statements)
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“…This can, on one side, support gamification to boost child motivation in performing the exercises (e.g., virtual medals, points, leader boards, ranking, and so forth, cf. [63]), while on the other side it connects all the stakeholders and provides them a place where to exchange information, data, suggestions, and where they can find continuous support from peers.…”
Section: Discussionmentioning
confidence: 99%
“…This can, on one side, support gamification to boost child motivation in performing the exercises (e.g., virtual medals, points, leader boards, ranking, and so forth, cf. [63]), while on the other side it connects all the stakeholders and provides them a place where to exchange information, data, suggestions, and where they can find continuous support from peers.…”
Section: Discussionmentioning
confidence: 99%
“…Finally, acknowledging that physical therapy can be physically and mentally taxing, we enabled a Home page menu such that patients could press a button to pause the software and rest. This feature is particularly important for telerehabilitation of stroke, as many patients may feel pain or fatigue, discouraging them from engaging in the exercise [ 14 ].…”
Section: Methodsmentioning
confidence: 99%
“…Despite the promising prospects, the advantages of telerehabilitation are often not realized, as patients fail to adhere to their prescribed regimen in the absence of a physical therapist [ 13 , 14 ]. One of the primary factors pinpointing a lack of adherence is a lack of motivation [ 13 , 14 ]. To address this critical limitation, innumerable efforts were invested in gamification of telerehabilitation [ 15 - 17 ].…”
Section: Introductionmentioning
confidence: 99%
“…Such PCG systems in commercial games mostly do not take player behavior into account [15]. For exergames, Pezzera et al [7] showed that using PCG to create visually different levels without adapting to the player can already reduce repetition and therefore increase player motivation.…”
Section: Related Workmentioning
confidence: 99%
“…For exergames, DDA has the additional benefit of adjusting the difficulty of the exercises such that they provide efficient physical training without overburdening the player [6]. Incorporating PCG into exergames to create visually different levels has been shown to reduce repetition between different play sessions [7].…”
Section: Introductionmentioning
confidence: 99%