2016
DOI: 10.1016/j.pubrev.2016.01.004
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Applying the devotional–promotional model to the video game “Faithful”

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Cited by 13 publications
(8 citation statements)
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“…This practical implication spans beyond religious organizations and institutions. For instance, research suggests that soccer teams, video games, and political organizations encourage religious-like devotion to the team, politician, and game in similar ways that churches encourage devotion to the faith and God (Spaulding, 2016;Tilson & Venkateswaran, 2006;Xifra, 2008). Therefore, if a political organization faced a crisis, but also cultivated relationships with their stakeholders, had a history of trust between the organization and stakeholder, and cultivated the religious-like faith in the organization before the crisis occurred, then it is possible that the organization's stakeholders could respond in a similar way as founding members of Leadership Roundtable.…”
Section: Resultsmentioning
confidence: 99%
“…This practical implication spans beyond religious organizations and institutions. For instance, research suggests that soccer teams, video games, and political organizations encourage religious-like devotion to the team, politician, and game in similar ways that churches encourage devotion to the faith and God (Spaulding, 2016;Tilson & Venkateswaran, 2006;Xifra, 2008). Therefore, if a political organization faced a crisis, but also cultivated relationships with their stakeholders, had a history of trust between the organization and stakeholder, and cultivated the religious-like faith in the organization before the crisis occurred, then it is possible that the organization's stakeholders could respond in a similar way as founding members of Leadership Roundtable.…”
Section: Resultsmentioning
confidence: 99%
“…2. Game developer effect: Core developer of a game can become an object of game fans admiration who motivates players approaching the game (Spaulding, 2016). While famous developers across the industry gets frequent interview requests from media like celebrities in other industry and been adored by peers as successful developer.…”
Section: Categorization Of Game Derivative Motivationmentioning
confidence: 99%
“…Convention: Companies take the opportunity to release critical news to galvanize current fan base, attract new players and provide insider information so that players can claim special status. For example, Activision Blizzard has developed a convention for fans called Blizzard con to enhance the brand and allow fans to interact with each other and with developers (Spaulding, 2016). 4.…”
Section: Categorization Of Game Derivative Motivationmentioning
confidence: 99%
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“…For example, ancient Chinese buildings use more wood than stones not out of technical problem, which indeed belongs to a cultural phenomenon. Personality and motivations for playing online games are very important [7], especially in the video games or online games [8][9][10][11].…”
Section: Culture Of Metaphysicsmentioning
confidence: 99%