2020
DOI: 10.6017/ital.v39i3.12209
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Applying Gamification to the Library Orientation

Abstract: By providing an overview of library services as well as the building layout, the library orientation can help newcomers make optimal use of the library. The benefits of this outreach can be curtailed, however, by the significant staffing required to offer in-person tours. One academic library overcame this issue by turning to user experience research and gamification to provide an individualized online library orientation for four specific user groups: undergraduate students, graduate students, faculty, and co… Show more

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Cited by 12 publications
(2 citation statements)
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References 12 publications
(15 reference statements)
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“…Interactive storytelling has previous applications in librarianship to create an immersive and self-guided user experience. 15 Gamification addresses engagement issues, emphasising the enjoyable aspect and honing linguistic abilities. Library orientation, website, databases, and education are a few instances of gamified e-library services.…”
Section: Gamification In Librariesmentioning
confidence: 99%
“…Interactive storytelling has previous applications in librarianship to create an immersive and self-guided user experience. 15 Gamification addresses engagement issues, emphasising the enjoyable aspect and honing linguistic abilities. Library orientation, website, databases, and education are a few instances of gamified e-library services.…”
Section: Gamification In Librariesmentioning
confidence: 99%
“…Implementation of gamification within instruction requires a change in design thinking to meet the outcomes and be accessible to all (Reed & Miller, 2020). Gamification of instruction can be controversial for some, seen as manipulating extrinsic motivation and devaluing the knowledge journey by focusing only on outcome (Hughes & Lacy, 2016).…”
Section: The Academic Library and Gamesmentioning
confidence: 99%