2019
DOI: 10.1007/978-3-319-92069-6_14
|View full text |Cite
|
Sign up to set email alerts
|

Applying Game Mechanics to Networked Music HCI Systems

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2019
2019
2023
2023

Publication Types

Select...
2
1

Relationship

1
2

Authors

Journals

citations
Cited by 3 publications
(2 citation statements)
references
References 16 publications
0
2
0
Order By: Relevance
“…In one such example, Victor Zappi et al create a virtual performance where the artists' embodied interactions with virtual objects lead to new visual and auditory forms that can then be manipulated by the audience in real time [11]. The networked music platform Monad implements a similar shared instrument by employing game mechanics to stimulate a musical collaboration, where multiple performers manipulate a single visual object that functions as a virtual synthesizer [12].…”
Section: Modern Practices In Instrument Designmentioning
confidence: 99%
“…In one such example, Victor Zappi et al create a virtual performance where the artists' embodied interactions with virtual objects lead to new visual and auditory forms that can then be manipulated by the audience in real time [11]. The networked music platform Monad implements a similar shared instrument by employing game mechanics to stimulate a musical collaboration, where multiple performers manipulate a single visual object that functions as a virtual synthesizer [12].…”
Section: Modern Practices In Instrument Designmentioning
confidence: 99%
“…Other parallels include concentration, skill, challenge, control, clear goals, feedback, immersion, and social interaction [13]. Concepts from gaming mechanics can even be integrated into musical interfaces to encourage collaborative performance [32]. While gaming experience is markedly different from music interaction in other ways, such as its emphasis on competition, tools such as the Gaming Experience Questionnaire (GEQ) may be of value in assessing experiential components of music interaction including affective valence, immersion, competence, creativity, enjoyment, and aesthetics [31].…”
Section: Tools From Ludologymentioning
confidence: 99%