2019
DOI: 10.16995/dscn.302
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Applying an Ethics of Care to Internet Research: Gamergate and Digital Humanities

Abstract: This is a peer-reviewed article in Digital Studies/Le champ numérique, a journal published by the Open Library of Humanities.

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Cited by 14 publications
(12 citation statements)
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References 7 publications
(7 reference statements)
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“…The author also discussed the ethics of processing, transmitting, storing, and using information. Key ethical issues that arise during data archiving were explored by Suomela et al (2019). Baeva (2019) described the threats to personal and cultural security associated with online information use.…”
Section: Discussionmentioning
confidence: 99%
“…The author also discussed the ethics of processing, transmitting, storing, and using information. Key ethical issues that arise during data archiving were explored by Suomela et al (2019). Baeva (2019) described the threats to personal and cultural security associated with online information use.…”
Section: Discussionmentioning
confidence: 99%
“…Unlike more traditional basis of ethics, it focuses on the relationships in the research, acknowledging the differences in power that exist along with vulnerability. It also emphasizes the ethical decisions that need to take place in project design ( 90 ).…”
Section: Discussionmentioning
confidence: 99%
“…Forum posts are important texts for understanding the anti/social nature of online gaming communities (Albrechtslund, 2011;Bergstrom, 2017;Braithwaite, 2014;Brock, 2011;Paul, 2010;Ruberg et al, 2019), but the risk of identifying individual posters sharing personal information requires careful consideration when publishing their words outside the context of the YoWorld forums. In consultation with the Association of Internet Researcher's most recent ethical guidelines (Franzke et al, 2020) and evolving conversations within game studies informed by a feminist ethics of care (Beyer, 2012;Suomela et al, 2019), I now briefly describe the decisions I have made in regards to presenting data in this article. Of particular note is Jessica Beyer's (2012) discussion of best practices for researching forums.…”
Section: Methodsmentioning
confidence: 99%
“…Intended as a quick start guide for readers suddenly asked to avoid congregating in groups during the COVID-19 pandemic, the article offered up a crash course on games that allow for individuals or groups to participate in a leisure activity while practicing physical distancing. Missing from the text of the article and reader comments, however, were any caveats about the toxic underbelly of many online communities-toxicity that is well documented by scholars investigating digital games and the people who play them (Chess & Shaw, 2015;Condis, 2018;Consalvo, 2012;Gray et al, 2017;Suomela et al, 2019). Stakeholders well versed in the anti-social elements of digital games quickly took to social media to warn of the dangers of sending novices into games without proper preparation for the negative interactions they might encounter.…”
Section: Introductionmentioning
confidence: 99%