2020
DOI: 10.1111/jcal.12494
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Application of virtual reality (VR) technology for medical practitioners in type and screen (T&S) training

Abstract: Nowadays, patients' safety is the top priority for medical services around the world. However, it is believed that many of the adverse events in hospitals are preventable. Type and screen (T&S) procedures require intense practical training by each medical practitioner in each hospital. This study applied an interactive Virtual Reality (VR) technology to supplement the traditional approach to facilitate procedural training. The VR system made use of the Unity3D for application development. To investigate the re… Show more

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Cited by 40 publications
(36 citation statements)
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“…Higher education institutions are forced to shift the teaching strategies towards more flexible, and students oriented approaches by adopting active learning ( Law, 2019 ), flipped classrooms ( Rover, Astatke, Bakshi, & Vahid, 2013 ; Nouri, 2016 ), blended learning ( Kintu, 2017 ; Bernard, 2014 ; Dziuban, Graham, Moskal, Norberg, & Sicilia, 2018 ), and virtual technologies ( Tang, Au, Lau, Ho, & Wu, 2020 , Tang et al, 2020 ). Successful implementation of these methods still greatly relies on students attending classes face-to-face.…”
Section: Theoretical Developmentmentioning
confidence: 99%
“…Higher education institutions are forced to shift the teaching strategies towards more flexible, and students oriented approaches by adopting active learning ( Law, 2019 ), flipped classrooms ( Rover, Astatke, Bakshi, & Vahid, 2013 ; Nouri, 2016 ), blended learning ( Kintu, 2017 ; Bernard, 2014 ; Dziuban, Graham, Moskal, Norberg, & Sicilia, 2018 ), and virtual technologies ( Tang, Au, Lau, Ho, & Wu, 2020 , Tang et al, 2020 ). Successful implementation of these methods still greatly relies on students attending classes face-to-face.…”
Section: Theoretical Developmentmentioning
confidence: 99%
“…IVR has, for example, been used to supplement teaching at school (Petersen et al, 2020; while others have also used it for informal learning (Christensen & Knezek, 2016). IVR has also been applied in various educational levels: from K-12 instruction to higher education (Makransky et al, 2019aJones, 2018;Luo et al, 2021) to professional training in industrial contexts (Butussi & Chittaro, 2018;Chittaro & Buttussi, 2015;Muller Queiroz et al, 2018;Tang et al, 2020).…”
Section: Ivr For Learning and Educationmentioning
confidence: 99%
“…Likert-scale type questionnaires are common for understanding the early feasibility of VR, and have been widely reported in similar studies focused on evaluating participant response to 3D technologies [12,13]. Feedback form structure varies greatly between studies; however, questions related to 'ease of use' and perceived 'gained knowledge' are frequently included [14,15]. In order to minimise any disruption to the teaching programme, we devised three 5-point Likert scale questions.…”
Section: Feasibility Studymentioning
confidence: 99%
“…Furthermore, the Likert-scale questions can be improved, by increasing the point range and adding more detail. For example, more specific questions may be included, such as 'I feel like I have more concentration when using VR training (rank 1-7)' [15]. This will help to better understand how and where VR yields the most improvements.…”
Section: Limitations Of Studymentioning
confidence: 99%