2022
DOI: 10.3390/brainsci13010079
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Application of Immersive Virtual-Reality-Based Puzzle Games in Elderly Patients with Post-Stroke Cognitive Impairment: A Pilot Study

Abstract: Background: The society is aging in China, and the cognitive level of elderly post-stroke patients gradually declines. Face-to-face cognitive functional training is no longer sufficient. Immersive virtual reality (IVR) is a promising rehabilitation training device. In this study, we developed an IVR-based puzzle game to explore its effectiveness, feasibility, and safety in elderly stroke patients with cognitive dysfunction. Methods: A total of 30 patients with mild post-stroke cognitive impairment after stroke… Show more

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Cited by 12 publications
(25 citation statements)
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“…Subject recruitment was conducted from hospitals, community centres and outpatient clinics. Thirteen studies (Ballester et al., 2017; Faria et al., 2016, 2018, 2020; Johnson et al., 2020; Kannan et al., 2019; Kim et al., 2020; Lee et al., 2017; Liu et al., 2022; Maier et al., 2020; Manuli et al., 2020; Navarro et al., 2020; Park & Lee, 2019) recruited individuals with chronic stroke (≥6 months), seven studies (Dąbrowská et al., 2023; De Luca et al., 2018; Lee et al., 2020; Oh et al., 2019; Rogers et al., 2019; Shi et al., 2023; Şimşek & Çekok, 2016) focused on subacute stroke (2 weeks to 6 months), four studies (Baltaduonienė et al., 2019; Kim et al., 2011; Lin et al., 2020; Wilson et al., 2021) with acute stroke (within 2 weeks) and one study (Gamito et al., 2017) did not provide information for stroke stage. The included studies recruited participants with varying levels of cognitive function.…”
Section: Resultsmentioning
confidence: 99%
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“…Subject recruitment was conducted from hospitals, community centres and outpatient clinics. Thirteen studies (Ballester et al., 2017; Faria et al., 2016, 2018, 2020; Johnson et al., 2020; Kannan et al., 2019; Kim et al., 2020; Lee et al., 2017; Liu et al., 2022; Maier et al., 2020; Manuli et al., 2020; Navarro et al., 2020; Park & Lee, 2019) recruited individuals with chronic stroke (≥6 months), seven studies (Dąbrowská et al., 2023; De Luca et al., 2018; Lee et al., 2020; Oh et al., 2019; Rogers et al., 2019; Shi et al., 2023; Şimşek & Çekok, 2016) focused on subacute stroke (2 weeks to 6 months), four studies (Baltaduonienė et al., 2019; Kim et al., 2011; Lin et al., 2020; Wilson et al., 2021) with acute stroke (within 2 weeks) and one study (Gamito et al., 2017) did not provide information for stroke stage. The included studies recruited participants with varying levels of cognitive function.…”
Section: Resultsmentioning
confidence: 99%
“…The majority of studies adopted active control, including conventional paper‐and‐pencil cognitive training ( n = 6) (Faria et al., 2016, 2018, 2020; Maier et al., 2020; Manuli et al., 2020; Oh et al., 2019), occupational/physiotherapy motor training ( n = 11) (Ballester et al., 2017; Dąbrowská et al., 2023; De Luca et al., 2018; Kannan et al., 2019; Kim et al., 2020; Lee et al., 2017; Lin et al., 2020; Park & Lee, 2019; Rogers et al., 2019; Şimşek & Çekok, 2016; Wilson et al., 2021); a combination of conventional computerized and pencil‐and‐paper cognitive training ( n = 1) (Baltaduonienė et al., 2019), individual‐format intervention ( n = 1) (Navarro et al., 2020), recreational activities (i.e. playing video games [ n = 1]) (Lee et al., 2020), computer‐assisted cognitive rehabilitation ( n = 3) (Kim et al., 2011; Liu et al., 2022; Shi et al., 2023), except the study of Johnson et al. (2020) adopted treatment as usual care, and Gamito et al.…”
Section: Resultsmentioning
confidence: 99%
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