Lean and Computing in Construction Congress - Volume 1: Proceedings of the Joint Conference on Computing in Construction 2017
DOI: 10.24928/jc3-2017/0006
|View full text |Cite
|
Sign up to set email alerts
|

Application of Immersive Virtual Reality Systems in an Interdisciplinary Design Studio Course

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
23
0
1

Year Published

2019
2019
2023
2023

Publication Types

Select...
6
2

Relationship

3
5

Authors

Journals

citations
Cited by 23 publications
(24 citation statements)
references
References 0 publications
0
23
0
1
Order By: Relevance
“…Therefore, we proposed to employ immersive technology for the design process. While other research studies such as Castronovo et al, 2017;Knowlton, 2016;Kvan, 2001;and Maher et al, 2012 explore how to implement technology in a traditional design studio context, this studies emphases on immersive virtual design environments for media architecture. It is vital to explore techniques for learning architectural Journal of Design Studio, v:3 n:1…”
Section: Introductionmentioning
confidence: 99%
“…Therefore, we proposed to employ immersive technology for the design process. While other research studies such as Castronovo et al, 2017;Knowlton, 2016;Kvan, 2001;and Maher et al, 2012 explore how to implement technology in a traditional design studio context, this studies emphases on immersive virtual design environments for media architecture. It is vital to explore techniques for learning architectural Journal of Design Studio, v:3 n:1…”
Section: Introductionmentioning
confidence: 99%
“…Similarly, others have found the application of VR to support the collaborative design development and verification building and spaces, such as patient rooms and hospitals [7,8,34] nuclear power plants [35], and courtrooms [36]. Lastly, immersive VR has been used to support AEC students to enhance their design generation process and evaluate their proposed solutions [3,37,38] based on the enhanced level of understanding that a virtual facility prototype provides if compared to traditional representations, as demonstrated in previous research works [39].…”
Section: Design Review and Visualizationmentioning
confidence: 99%
“…Once students are able to make an emotional and cognitive connection with the consequences of their actions, they would be more likely to solve complex and real-world problems. While some reach has started evaluating the impact of VR to teach design review skills in undergraduate students [3], further investigation in the interaction that VR and design review skills have on pedagogy. Based on the value VR possesses and the existing research gap, the research team, has set the objective to evaluate the potential effect that a VR educational game has on learning.…”
Section: Virtual Reality and Educationmentioning
confidence: 99%
See 1 more Smart Citation
“…The benefits of these interactive spaces have started to trickle down to the classroom. For example, the Architectural Engineering department at Pennsylvania State University has been leveraging immersive display systems not only for research in professional applications but also for academic purposes [27], [28] . In their research, Castronovo et al found that students were able to perform collaborative problem-solving sessions by leveraging immersive display systems as a classroom and learning space [28] .…”
Section: Interactive and Immersive Classroomsmentioning
confidence: 99%