2024
DOI: 10.52783/jes.3245
|View full text |Cite
|
Sign up to set email alerts
|

Application of Depth Convolution Virtual Reality (VR) in Traditional Sculpture Design under Digital Modeling

Cheng Fang

Abstract: Virtual reality technology continues to be used in other technical fields, art forms are becoming more and more abundant. Virtual reality technology provides convenience for art creation. The combination of art and technology can become a new art form, digital art, and has become a trend of art development. The earliest sculpture art in the art field is no exception, and has also blended with the virtual reality technology. Because the artistic presentation of traditional sculpture art is a relatively complex … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 16 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?