2020
DOI: 10.31812/123456789/3749
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Application of augmented reality technologies for preparation of specialists of new technological era

Abstract: Augmented reality is one of the most modern information visualization technologies. Number of scientific studies on different aspects of augmented reality technology development and application is analyzed in the research. Practical examples of augmented reality technologies for various industries are described. Very often augmented reality technologies are used for: social interaction (communication, entertainment and games); education; tourism; areas of purchase/sale and presentation. There are various scien… Show more

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Cited by 59 publications
(38 citation statements)
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“…The benefits of augmented reality outweigh its current limitations, and as it helps break the barriers of formal education and enhances and promotes high-quality education, anywhere and at any time, augmented reality can be integrated into all educational stages while supporting both teachers and students at the same time [16,17,32,36,[57][58][59]. Although it can help prepare the future specialists of the upcoming technological era by providing the appropriate and necessary training [60], to reap the educational benefits of augmented reality to the fullest, it is crucial to adopt the (appropriate for each case) pedagogical approaches [61]. As augmented reality is an interactive technology that is closely connected to the real world and is gradually moving toward maturity, it can be integrated into several learning subjects [62][63][64].…”
Section: Augmented Reality In Educationmentioning
confidence: 99%
“…The benefits of augmented reality outweigh its current limitations, and as it helps break the barriers of formal education and enhances and promotes high-quality education, anywhere and at any time, augmented reality can be integrated into all educational stages while supporting both teachers and students at the same time [16,17,32,36,[57][58][59]. Although it can help prepare the future specialists of the upcoming technological era by providing the appropriate and necessary training [60], to reap the educational benefits of augmented reality to the fullest, it is crucial to adopt the (appropriate for each case) pedagogical approaches [61]. As augmented reality is an interactive technology that is closely connected to the real world and is gradually moving toward maturity, it can be integrated into several learning subjects [62][63][64].…”
Section: Augmented Reality In Educationmentioning
confidence: 99%
“…Just think how the leading architectural representation software such as Autodesk Autocad, MC Neel Rhinoceros and Autodesk Revit have gradually integrated their interface with functions capable of managing large laser scans and automatically extracting geometric primitives, the slicing technique and other forms of automatism related to the digital representation of existing buildings and structures. BIM and the scan-to-BIM process, in particular, today represent indispensable digital tools for appropriately managing the LLCB since it facilitates information sharing and, at the same time, guarantees high metric and geometric control of every single component [37][38][39][40][41][42][43]. Above all, we see how HBIM, BIMcloud and InfraBIM evolve into increasingly interactive and immersive forms such as Digital Twins, where integration between models and sensors allows users to manage and monitor the building behaviour [44][45][46][47][48][49][50][51][52][53][54][55][56][57][58].…”
Section: State-of-the-artmentioning
confidence: 99%
“…The new evolutionary stage of society's development is called the technological era requiring the training of specialists who will be competitive and able to master the professions of the future. We believe that the use of digital technologies, particularly VR and AR, is essential in the training of specialists in the new technological era [45].…”
Section: Application Of Vr and Ar Technologies For Educational Purposesmentioning
confidence: 99%
“…Peculiarities of the functioning of potentially dangerous objects are described in [2,20,21,22,23,24,25,26,27]. Various aspects of the application of VR and AR technologies for training are investigated in publications [28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56]. As VR and AR technologies are continually evolving, there is a need to continue research into applying these technologies to NPP personnel's training and education and promoting nuclear energy professions among children and young people.…”
Section: Introductionmentioning
confidence: 99%