2010
DOI: 10.1016/j.ijmedinf.2010.01.017
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Application of a low-cost web-based simulation to improve students’ practical skills in medical education

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Cited by 84 publications
(59 citation statements)
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“…Universities have made considerable efforts to develop e-learning (National Workforce Group, 2006), and this type of programme has been used in the training of healthcare professionals for the acquisition of both theoretical (Carbonaro et al, 2008;Moreno-Ger et al, 2010) and practical (Moule et al, 2008;Corovic et al, 2009) skills.…”
Section: Introductionmentioning
confidence: 99%
“…Universities have made considerable efforts to develop e-learning (National Workforce Group, 2006), and this type of programme has been used in the training of healthcare professionals for the acquisition of both theoretical (Carbonaro et al, 2008;Moreno-Ger et al, 2010) and practical (Moule et al, 2008;Corovic et al, 2009) skills.…”
Section: Introductionmentioning
confidence: 99%
“…Even though these game development platforms, and specifically eAdventure, have been successfully used in (medical) education [106,114], to our knowledge, there have been no previous attempts to use this type of technology in neuropsychological assessment. This approach would allow clinical researchers with little or no programming background to work together with a programmer to develop or adapt previously created functional assessments [109].…”
Section: Discussionmentioning
confidence: 99%
“…To obtain an estimate of the total cost of development, all professionals involved in the development process were asked to register the total amount of time they invested in the process. An estimate of the development costs was obtained by taking into account the estimated costs per person-hour [111] and following a procedure described elsewhere [106].…”
Section: Measures Of Interestmentioning
confidence: 99%
“…[12,13] In undergraduate medical education, simulation provides the potential for valid, cost-effective teaching and assessment of clinical skills, especially clinical reasoning skills. [14,15] In particular, student acceptance of virtual patients is high, with greater acceptance in pre-clinical (first and second-year) compared with clinical (fourth-year and further) medical students: therefore, medical simulation appears to be particularly well suited for learning and assessment purposes in junior medical students who have not yet had significant clinical contact. [15,16] An educational program that integrates early clinical contact and medical simulation appears therefore to be appropriate and innovative (Figures 1 and 2).…”
Section: Simulation In Undergraduate Medical Student Educationmentioning
confidence: 99%