2021
DOI: 10.3390/math9040369
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Application in Augmented Reality for Learning Mathematical Functions: A Study for the Development of Spatial Intelligence in Secondary Education Students

Abstract: Spatial intelligence is an essential skill for understanding and solving real-world problems. These visuospatial skills are fundamental in the learning of different Science, Technology, Engineering and Mathematics (STEM) subjects, such as Technical Drawing, Physics, Robotics, etc., in order to build mental models of objects or graphic representations from algebraic expressions, two-dimensional designs, or oral descriptions. It must be taken into account that spatial intelligence is not an innate skill but a dy… Show more

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Cited by 55 publications
(43 citation statements)
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“…When different videos and virtual simulations were presented in the experimental group, most of the students learned that pendulum oscillation is lower on the Moon and a minority thought that a non-oscillation occurs, because they supposed that there was no gravity on the Moon, demonstrating in all cases that the force of gravity made a pendulum oscillate, obtaining a conceptual change. The reason for this is that an interesting message was received using resources [72], which provided a creative learning environment, giving them plausible answers [73] which they were able to accept emotionally, thus establishing a change and confirming the validity of the DMCC method sequence presented here.…”
Section: Discussionsupporting
confidence: 66%
See 1 more Smart Citation
“…When different videos and virtual simulations were presented in the experimental group, most of the students learned that pendulum oscillation is lower on the Moon and a minority thought that a non-oscillation occurs, because they supposed that there was no gravity on the Moon, demonstrating in all cases that the force of gravity made a pendulum oscillate, obtaining a conceptual change. The reason for this is that an interesting message was received using resources [72], which provided a creative learning environment, giving them plausible answers [73] which they were able to accept emotionally, thus establishing a change and confirming the validity of the DMCC method sequence presented here.…”
Section: Discussionsupporting
confidence: 66%
“…A contextualized methodology that favors teaching-learning processes based on mathematics is necessary [73]. One solution is a methodology based on experimentation.…”
Section: Discussionmentioning
confidence: 99%
“…Studies have likewise been carried out at various levels in geometry that serve to attest their effectiveness [21]. At the same time, evidence also exists for their usefulness for the development of visual-spatial ability [22] and for the acquisition of mathematical functions [23].…”
Section: Immediate Commercial Boommentioning
confidence: 99%
“…Innovations using mobile technologies have expanded into all market categories over the past few years [1,2], and augmented reality (AR) applications for mobile devices have dynamically entered the consumer market [3]. In addition, innovations have converged from devices used for personal tasks (e.g., a mobile phone can be used to make phone calls and to serve as a digital assistant) to devices that can be used for a broad range of tasks [4].…”
Section: Introductionmentioning
confidence: 99%