2022
DOI: 10.1155/2022/4584980
|View full text |Cite
|
Sign up to set email alerts
|

Application Effect of Motion Capture Technology in Basketball Resistance Training and Shooting Hit Rate in Immersive Virtual Reality Environment

Abstract: With the progress of society, sports have become the mainstream of social development. Strengthening the athletic ability of basketball players can effectively improve their shooting percentage. Firstly, virtual reality (VR) technology and motion capture technology are summarized. Secondly, the resistance training and shooting training of basketball players are analyzed and explained. Finally, the algorithm of motion capture technology is designed to capture and optimize the movements of athletes. In addition,… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
6
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
6
1

Relationship

0
7

Authors

Journals

citations
Cited by 7 publications
(6 citation statements)
references
References 28 publications
0
6
0
Order By: Relevance
“…Numerous studies have addressed how jumping and basketball shooting can be optimized by specializing and adapting physical and technical training through the use of information technologies that monitor technical and physical parameters in training conditions or during games [ 44 , 45 , 46 , 47 ]. A series of studies have evaluated the duration of the jump in making basketball shots [ 48 , 49 , 50 , 51 , 52 , 53 , 54 ]. Other studies have focused on the height of the jump, as in the case of our study [ 48 , 49 , 50 ].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Numerous studies have addressed how jumping and basketball shooting can be optimized by specializing and adapting physical and technical training through the use of information technologies that monitor technical and physical parameters in training conditions or during games [ 44 , 45 , 46 , 47 ]. A series of studies have evaluated the duration of the jump in making basketball shots [ 48 , 49 , 50 , 51 , 52 , 53 , 54 ]. Other studies have focused on the height of the jump, as in the case of our study [ 48 , 49 , 50 ].…”
Section: Discussionmentioning
confidence: 99%
“…A series of studies carried out on junior basketball players focused on how different technologies contribute to monitoring the parameters of throws in order to adapt training to individual characteristics [ 51 , 52 , 53 ]. Also, the studies focused on how the efficiency of jump shots is evaluated through different technologies or sensors in conditions of training or during the game [ 51 , 52 , 53 , 54 ].…”
Section: Discussionmentioning
confidence: 99%
“…VR provides a solution to applied tactical and technical problems of basketball teaching and self-learning in accordance with educational standards ( Bao and Yao, 2021 ). The result is the higher technical level of basketball training and the comprehensive development of players’ abilities ( Qingtao, 2020 ; Wei et al, 2022 ). Furthermore, the use of VR contributes to fundamental changes that ensure progress in the Chinese basketball industry ( Le, 2021 ; Shi, 2021 ).…”
Section: Literature Reviewmentioning
confidence: 99%
“…There are many indications that these modern technologies (XR, i.e., VR/AR/MR, and 3D printing/scanning, holography, artificial intelligence and machine learning, robotics or online (VR) tele-medicine) will be the basis and determinants of the organization and functioning of contemporary and future generations [12][13][14][15][16][17]. Most likely, they will increasingly affect everyday life, culture, advertisement, business, military, sports, education, science and medicine [18][19][20][21][22][23][24]. This is because these technologies inspire ideas and the possible development of contemporary advanced algorithmic sciences, models of computation, data mining or big data science, and modern (bio) (medical) (neuro) information and communication technologies tools [25][26][27][28].…”
Section: Introductionmentioning
confidence: 99%