Towards a New Future in Engineering Education, New Scenarios That European Alliances of Tech Universities Open Up 2022
DOI: 10.5821/conference-9788412322262.1158
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Aplication of a gamification learning system in mechanical engineering studies

Abstract: The purpose of this study is to examine the effects of using a gamification tool as a new teaching strategy. Specifically, Kahoot! is evaluated as a tool for enhancing student learning. We test the tool empirically in a university class setting in an engineering degree, namely as part of the laboratory sessions of the subject Mechanism and Machine Theory during two consecutive academic years. The students were randomly divided into three different groups (control group, gamification group and writing group) an… Show more

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