“…The analysis of the literature, the DMGame case study, and experiences performed within EU projects (e.g., SUPERSEDE 2 , Lucretius 3 , DEFeND 4 , PACAS 5 , VisiOn 6 , STREETLIFE 7 ), allowed us to reflect on aspects concerning the gamification of tasks in terms of stimuli and game elements and, more generally, on the need of a structured method allowing to explore in a systematic, but creative, way alternative gamification solutions. We derived the next lessons learned.…”