2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) 2014
DOI: 10.1109/vs-games.2014.7012030
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APE: End User Development for Emergency Management Training

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Cited by 1 publication
(5 citation statements)
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“…On the basis of the literature, our past experiences employing the Agon framework within EU projects [1]- [4] (e.g., SUPERSEDE 2 , Lucretius 3 , DEFeND 4 , PACAS 5 , VisiOn 6 , STREETLIFE 7 ), and the lessons learned we derived, we identified key requirements for a design method for gamified software, and proposed the integration of Design Thinking and Agon, as a design method called DTA (Design Thinking & Agon) that meets these requirements. We conducted a preliminary evaluation of DTA with positive results.…”
Section: Discussionmentioning
confidence: 99%
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“…On the basis of the literature, our past experiences employing the Agon framework within EU projects [1]- [4] (e.g., SUPERSEDE 2 , Lucretius 3 , DEFeND 4 , PACAS 5 , VisiOn 6 , STREETLIFE 7 ), and the lessons learned we derived, we identified key requirements for a design method for gamified software, and proposed the integration of Design Thinking and Agon, as a design method called DTA (Design Thinking & Agon) that meets these requirements. We conducted a preliminary evaluation of DTA with positive results.…”
Section: Discussionmentioning
confidence: 99%
“…Reflecting on the lessons learned presented in the previous section, which root in literature and practical experiences within EU projects (e.g., SUPERSEDE 2 , Lucretius 3 , DEFeND 4 , PACAS 5 , VisiOn 6 , STREETLIFE 7 ), we identified the following key requirements for designing gamified tool-supported tasks. We discuss them highlighting how they relate to lessons learned.…”
Section: Key Requirements Of a Methods For Designing Gamified Softwarementioning
confidence: 99%
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