2022
DOI: 10.1097/jsm.0000000000001034
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AOASM Position Statement on Esports, Active Video Gaming, and the Role of the Sports Medicine Physician

Abstract: Electronic sports, or esports, has a global audience of over 300 million fans and is increasing in popularity, resulting in projected revenue of over $1 billion by the end of this past year. The global pandemic of 2020 had little to no effect on these increasing numbers because athletes have been able to continue to engage in sports because of its electronic nature and fans have been able to follow them virtually. Esports has been recognized as an organized sport by the International Olympic Committee, the US … Show more

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Cited by 18 publications
(43 citation statements)
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References 53 publications
(110 reference statements)
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“…There still is no general agreement about the classification of eSports, but they can be differentiated into specific genres such as multiplayer online battlefield arena (MOBA), first-person shooters (FPS), real-time strategy (RTS), or sports simulations [ 5 ]. Others classified them as shooter, band simulation, dance simulation, and fitness categories [ 7 ]. In every genre, different digital games can be found, and played through various platforms (e.g., computers, consoles, mobile, or virtual reality), with different mechanics and competition rules [ 14 ].…”
Section: Can We Consider Esport As a Physical Sport Discipline?mentioning
confidence: 99%
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“…There still is no general agreement about the classification of eSports, but they can be differentiated into specific genres such as multiplayer online battlefield arena (MOBA), first-person shooters (FPS), real-time strategy (RTS), or sports simulations [ 5 ]. Others classified them as shooter, band simulation, dance simulation, and fitness categories [ 7 ]. In every genre, different digital games can be found, and played through various platforms (e.g., computers, consoles, mobile, or virtual reality), with different mechanics and competition rules [ 14 ].…”
Section: Can We Consider Esport As a Physical Sport Discipline?mentioning
confidence: 99%
“…Nowadays professional clubs from different sports such as football, basketball, and F1 racing are increasingly getting involved in eSports to extend their recognition, setting up their e-teams to compete for national and international titles. Scientific literature described several benefits of eSports [ 7 , 16 , 17 ]: No gender differences Improvement of the health and well-being of sedentary individuals Group participation and competition regardless of location Promotion of physical activity for individuals with physical and cognitive disabilities Enhancement of cognitive development and school achievement Enhancement of social interaction Improvement of fine motor skills and visual processing Promotion of an effective rehabilitation. …”
Section: Can We Consider Esport As a Physical Sport Discipline?mentioning
confidence: 99%
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“…These risk factors for musculoskeletal injury help explain why injury rates are high despite the lack of trauma. Moreover, esports players have an increased risk of circadian rhythm changes and resultant insomnia from constant blue light emission, mood disorders such as anxiety and depression, and other mental health issues [ 20 ]. While these studies are important risk factors for musculoskeletal injuries, there must be a stronger research emphasis on the physical health of these athletes as the overall industry and number of college programs and scholarships are only trending upwards.…”
Section: Discussionmentioning
confidence: 99%