2018
DOI: 10.1089/cyber.2017.0082
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Anxiety Partially Mediates Cybersickness Symptoms in Immersive Virtual Reality Environments

Abstract: The use of virtual reality (VR) in psychological treatment is expected to increase. Cybersickness (CS) is a negative side effect of VR exposure and is associated with treatment dropout. This study aimed to investigate the following: (a) if gender differences in CS can be replicated, (b) if differences in anxiety and CS symptoms between patients and controls can be replicated, and (c) whether the relationship between exposure to VR and CS symptoms is mediated by anxiety. A sample (N = 170) of participants with … Show more

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Cited by 55 publications
(53 citation statements)
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“…The nature of immersive VR is known to cause motion sickness due to visual conflict giving rise to adverse reactions such as nausea and dizziness, referred to as cybersickness (Pot-Kolder, Veling, Counotte & Van Der Gaag, 2018). In this study, seven out of 12 participants (58.3 %) stated that they did not experience any symptoms in any of the 12 monitored sessions.…”
Section: Discussionmentioning
confidence: 62%
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“…The nature of immersive VR is known to cause motion sickness due to visual conflict giving rise to adverse reactions such as nausea and dizziness, referred to as cybersickness (Pot-Kolder, Veling, Counotte & Van Der Gaag, 2018). In this study, seven out of 12 participants (58.3 %) stated that they did not experience any symptoms in any of the 12 monitored sessions.…”
Section: Discussionmentioning
confidence: 62%
“…"), attendance at the senior center (serving ages 55 and over) at least two days per week, and self-reported intact or corrected vision. Participants were excluded if they self-reported a history of vertigo, seizures, and/or epilepsy to prevent exacerbation of those symptoms as potential VR side effects (Pot-Kolder, Veling, Counotte, & Van Der Gaag, 2018). Individuals scoring less than four on the Mini-Cog were excluded to ensure that all participants could demonstrate the mental process skills to understand and attend to the VR programming (Borson, Scanlan, Brush, Vitaliano, & Dokmak, 2000).…”
Section: Study Proceduresmentioning
confidence: 99%
“…In another study [62] there was no such difference in the sense of presence. In the study of Veling et al [65], the symptoms of simulatory disease were already higher in the group of people with an episode of early psychosis before their stay in the VE than in the healthy group, and after their stay in the VE these symptoms were comparable in both groups, which may result from a partial overlap of cybersickness symptoms and anxiety [66]. Both patients and healthy persons experienced a similar level of the sense of presence.…”
Section: Bezpieczeństwo I Akceptowalność Vr W Badaniach Z Udziałem Osmentioning
confidence: 90%
“…W badaniu Velinga i wsp. [65] objawy choroby symulatorowej były wyższe już przed pobytem w VE w grupie osób z epizodem wczesnej psychozy niż w grupie zdrowych, a po pobycie w VE objawy te były porównywalne w obu grupach, co prawdopodobnie wynika z częściowego zachodzenia na siebie objawów cyberchoroby i lęku [66]. Zarówno pacjenci, jak i osoby zdrowe doświadczali poczucia obecności na podobnym poziomie.…”
Section: Cybersicknessunclassified
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