2022
DOI: 10.3389/fpsyt.2022.827519
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Anxiety, Depression, and Stress Are Associated With Internet Gaming Disorder During COVID-19: Fear of Missing Out as a Mediator

Abstract: BackgroundMany teenagers suffered negative emotional states, especially anxiety and depression, during the COVID-19 outbreak, and most teenagers choose Internet games to cope with negative emotion. Previous evidence indicated that fear of missing out is related with anxiety and depression in teenagers with Internet gaming disorder, but it is unclear how fear of missing out influences depression, anxiety, or stress.MethodsBased on an I-PACE model, using Depression, Anxiety, Stress Scale (DASS-21), Fear of Missi… Show more

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Cited by 32 publications
(34 citation statements)
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“…Jiang et al ( 27 ) also revealed that internet addiction was directly related to college students' depression and indirectly predicted students' depression via the mediator of social support and sleep quality. On the other hand, under the mediation of fear of missing out, young people with anxiety are more likely to develop Internet gaming disorder, while young people with depression or stress may be susceptible to other types of Internet use disorders ( 99 ). In this context, Yang et al ( 100 ) confirmed that baseline Internet addiction had a significant net-predictive effect on follow-up depression, but it was also true that baseline depression had a significant net-predictive effect on follow-up Internet addiction.…”
Section: Discussionmentioning
confidence: 99%
“…Jiang et al ( 27 ) also revealed that internet addiction was directly related to college students' depression and indirectly predicted students' depression via the mediator of social support and sleep quality. On the other hand, under the mediation of fear of missing out, young people with anxiety are more likely to develop Internet gaming disorder, while young people with depression or stress may be susceptible to other types of Internet use disorders ( 99 ). In this context, Yang et al ( 100 ) confirmed that baseline Internet addiction had a significant net-predictive effect on follow-up depression, but it was also true that baseline depression had a significant net-predictive effect on follow-up Internet addiction.…”
Section: Discussionmentioning
confidence: 99%
“…As the authors highlighted, the regulation used to control behavioral problems fostered the problems E ects of specific stress experienced by children and adolescents on gaming disorder during COVID-Some studies found that game usage time was increased by the social needs of isolated children and adolescents during the COVID-19 pandemic. Among them, Wang et al focused on the fear of missing out (54). Fear of missing out is a pervasive apprehension that others might be having rewarding experiences from which one is absent, characterized by the desire to stay continually connected with what others are doing.…”
Section: The Impact Of Relationship With Parents On Gaming Disorder I...mentioning
confidence: 99%
“…A longitudinal study conducted by Wartberg et al ( 8 ) found that male sex, severe self-esteem problems, and severe hyperactivity symptoms are predictors of problematic online gaming behavior. In addition to the above, several other studies focusing on risk factors for IGD support that many variables are significantly associated with the development of IGD, including video game cost ( 9 , 10 ), gaming time ( 11 , 12 ), difficulty in emotion regulation ( 13 ), higher impulsivity ( 11 , 14 , 15 ), hyperactivity symptoms ( 16 19 ), self-esteem problems ( 19 21 ), playing multiplayer games ( 22 , 23 ), emotional symptoms ( 24 , 25 ), peer relationship problems ( 26 28 ), family relationship problems ( 29 , 30 ), and male sex ( 2 , 12 , 31 33 ), among others. Therefore, we collected information on these variables, with age and lifestyle factors (which we believe may be related to family support) as candidate predictors.…”
Section: Introductionmentioning
confidence: 90%