2015 European Conference on Mobile Robots (ECMR) 2015
DOI: 10.1109/ecmr.2015.7324047
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Anticipate your surroundings: Predictive collision detection between dynamic obstacles and planned robot trajectories on the GPU

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Cited by 24 publications
(12 citation statements)
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“…Our scene monitoring can be added on top of many motion planning and execution pipelines and runs at 20 Hz on CPU, which is responsive enough for operation on a moving platform. Work by Hermann et al [21] checks swept volumes of trajectories on the GPU with additional predictive tracking of obstacles at 6-8 Hz and with replanning using a library of motion primitives. As a result, they interactively adapt the execution speed or interrupt motion if in collision.…”
Section: Discussionmentioning
confidence: 99%
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“…Our scene monitoring can be added on top of many motion planning and execution pipelines and runs at 20 Hz on CPU, which is responsive enough for operation on a moving platform. Work by Hermann et al [21] checks swept volumes of trajectories on the GPU with additional predictive tracking of obstacles at 6-8 Hz and with replanning using a library of motion primitives. As a result, they interactively adapt the execution speed or interrupt motion if in collision.…”
Section: Discussionmentioning
confidence: 99%
“…Future work includes continuous adaptation and local replanning of motion trajectories in response to environment changes captured by our scene monitoring, and to incorporate motion flow and predictive tracking similar to [21]. Additionally, we are interested in incorporating a novel improvement of dynamic reachability maps [29] leveraging hierarchies in the kinematic structure to reduce memory requirements by several orders of magnitude allowing complete maps for reachability and motion planning to be stored in memory at runtime.…”
Section: Discussionmentioning
confidence: 99%
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“…Doing this for every point however is computationally burdensome, and the algorithm proved to not execute in real time, with a maximum frequency of 6 to 8 Hz (Herman et al, 2015). collision detection algorithm that can operate on much more basic predictions of the human's location and orientation throughout time.…”
Section: Related Workmentioning
confidence: 99%
“…Collision checking with the full mesh model of the object is time-consuming. The required time can be reduced by using a GPGPU unit [21], [22] but this type of the hardware is not available on all types of the robot because of the energy consumption and maximum payload of small walking machines. Therefore, the first idea to speed-up collision checking is to simplify the mesh model of the robot.…”
Section: Self-collisionsmentioning
confidence: 99%