2012
DOI: 10.1108/s1085-4622(2012)0000013009
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Anti-Intellectualism, Tolerance for Ambiguity and Locus of Control: Impact on Performance in Accounting Education

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Cited by 10 publications
(9 citation statements)
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“…Indicates how an individual could perceive and process information in relation to a stimuli or ambiguous situations when burdened with a collection of complex, unfamiliar or incongruent clues (Brendel et al, 2016;Triki et al, 2012).…”
Section: Tolerance For Ambiguitymentioning
confidence: 99%
“…Indicates how an individual could perceive and process information in relation to a stimuli or ambiguous situations when burdened with a collection of complex, unfamiliar or incongruent clues (Brendel et al, 2016;Triki et al, 2012).…”
Section: Tolerance For Ambiguitymentioning
confidence: 99%
“…This inverse relationship is not consistent with the results Weisbrod (2009) showed in his study where increased tolerance of ambiguity leaded to less ethical decision-making. Given that the study found no significant relationship between tolerance of ambiguity and ethical decision-making in accountants, Triki et al (2012) showed that tolerance of ambiguity may affect the accounting education. Norton (1975) argued that people with a high tolerance of ambiguity would enjoy uncertainty and are superior in their performance concerning ambiguous tasks.…”
Section: Comparison Of the Results With The Results Of Other Studiesmentioning
confidence: 65%
“…This means that the tolerance of ambiguity managers increases when they have job satisfaction in their working environment. Triki et al (2012) studied three unique features to improve accounting education: anti-intellectualism, tolerance of ambiguity and internal locus of control. Their results indicated that these variables could affect the accounting education.…”
Section: Tolerance Of Ambiguity and Ethical Decision-makingmentioning
confidence: 99%
“…Instructional games such as card games (e.g., Rowe, 2001), quiz games (e.g., "Who want to be Millionaire" by Cook & Hazelwood, 2002;McEacharn, 2005), educational game without simulation features (e.g., Chan, Song, Rivera, & Trongmateerut, 2016), and board games (e.g., "Bingo" by Haywood, McMullen, and Wygal (2004) and Rhodes & Smith, (2004); "Connect Four" by Haywood & Wygal (2009) were excluded, as they are not in line with the definition of simulation games used in this study. Likewise, instructional simulation without game features such as audit risk simulations (e.g., Green & Calderon, 2005), Monte Carlo simulation (e.g., Henry, Crawford, & Lipsig, 2002), and 'pure' virtual reality (e.g., Chen & Tsai, 2012;Hornik & Thornburg, 2010;Ketelhut, Nelson, Clarke, & Dede, 2010) were also excluded. Second, the main purpose of the study was to empirically investigate the impact of simulation games on learning.…”
Section: Search Methodsmentioning
confidence: 99%