2013
DOI: 10.1007/978-3-642-41392-6_11
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Anti-coordination Games and Stable Graph Colorings

Abstract: Motivated by understanding non-strict and strict pure strategy equilibria in network anti-coordination games, we define notions of stable and, respectively, strictly stable colorings in graphs. We characterize the cases when such colorings exist and when the decision problem is NP-hard. These correspond to finding pure strategy equilibria in the anti-coordination games, whose price of anarchy we also analyze. We further consider the directed case, a generalization that captures both coordination and anti-coord… Show more

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Cited by 22 publications
(24 citation statements)
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“…We conjecture that it is indeed always an SE, even if this seems to be challenging to prove in general. A natural approach could be that of using the size of the cut as a strong potential function, that is Φ S (σ) = S(σ), as it has already been done for proving that max k-cut games admit a Nash equilibrium [15] [18]. However, it can be argued that this approach cannot work in general, since a profitable coalition deviation could sometimes result in a cutvalue decrease.…”
Section: Existence Of Se For Special Casesmentioning
confidence: 99%
See 2 more Smart Citations
“…We conjecture that it is indeed always an SE, even if this seems to be challenging to prove in general. A natural approach could be that of using the size of the cut as a strong potential function, that is Φ S (σ) = S(σ), as it has already been done for proving that max k-cut games admit a Nash equilibrium [15] [18]. However, it can be argued that this approach cannot work in general, since a profitable coalition deviation could sometimes result in a cutvalue decrease.…”
Section: Existence Of Se For Special Casesmentioning
confidence: 99%
“…Further related work. The max k-cut game has been first investigated in [15,18], where the authors show that, when the graph is unweighted and undirected, it is possible to compute a Nash Equilibrium in polynomial time by exploiting the potential function method. When the graph is weighted undirected, even if the potential function ensures the existence of NE the problem of computing an equilibrium is PLS-complete even for k = 2 [22].…”
Section: Introductionmentioning
confidence: 99%
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“…Special cases of finding all fixed points of system (1) such as deciding on the existence of a Nash equilibrium for certain systems [5] and calculating the minimum-energy state of ferromagnetic spin models [4] are proven to be NP-hard. This generally means that the time required by any existing algorithm to compute a solution is exponential in the size of the problem (e.g., number of nodes in the network).…”
Section: Computational Complexitymentioning
confidence: 99%
“…
We study the price of anarchy in a class of graph coloring games (a subclass of polymatrix common-payoff games). In those games, players are vertices of an undirected, simple graph, and the strategy space of each player is the set of colors from 1 to k. A tight bound on the price of anarchy of k k´1 is known (Hoefer 2007, Kun et al 2013, for the case that each player's payoff is the number of her neighbors with different color than herself. The study of more complex payoff functions was left as an open problem.We compute payoff for a player by determining the distance of her color to the color of each of her neighbors, applying a non-negative, real-valued, concave function f to each of those distances, and then summing up the resulting values.
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mentioning
confidence: 99%