2022
DOI: 10.1007/s10639-022-11504-8
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Anthropomorphised learning contents: Investigating learning outcomes, epistemic emotions and gaze behaviour

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Cited by 5 publications
(3 citation statements)
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“…The GazeRecorder software, which specializes in eye tracking and statistical analysis, was utilized in the experiment [65]. The reason for selecting this tool is its widespread use in scientific eye-tracking studies [65,[68][69][70][71][72][73]. In addition to the increasing importance of webcam-based eye-tracking and the complexity of e-commerce interfaces, the final justification for the research questions is that the webcam-based eye-tracking technology operates through the analysis of images.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…The GazeRecorder software, which specializes in eye tracking and statistical analysis, was utilized in the experiment [65]. The reason for selecting this tool is its widespread use in scientific eye-tracking studies [65,[68][69][70][71][72][73]. In addition to the increasing importance of webcam-based eye-tracking and the complexity of e-commerce interfaces, the final justification for the research questions is that the webcam-based eye-tracking technology operates through the analysis of images.…”
Section: Methodsmentioning
confidence: 99%
“…The GazeRecorder software, which specializes in eye tracking and statistical analysis, was utilized in the experiment [65]. The reason for selecting this tool is its widespread use in scientific eye-tracking studies [65,[68][69][70][71][72][73].…”
Section: Methodsmentioning
confidence: 99%
“…Indeed, gamified apps are regarded as a low-level game mechanism, with the example of its application, namely games based on the tourist concept (Yoo et al, 2017). Kumar et al, (2022) indicated that emotional design also plays a role in gamification, and aesthetics create positive emotions. Moreover, Positive Emotion emphasizes the role of gamification in providing the same psychological experience as the game's general elements (Huotari & Hamari, 2012).…”
Section: G Repurchase Intentionmentioning
confidence: 99%