2021
DOI: 10.1111/ijcs.12760
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Antecedents and moderators of consumer adoption toward AR‐enhanced virtual try‐on technology: A stimulus‐organism‐response approach

Abstract: This study aimed to investigate consumers’ adoption intention toward augmented reality (AR)‐enhanced virtual try‐ons (VTOs) by examining the effects of consumers’ evaluations of technology attributes on their immersive experiences, perceived value, and adoption intention based on the stimulus–organism–response (SOR) framework. To explain variations in consumers’ evaluations and adoption of AR‐enhanced VTOs, two important personality traits that pertain to the use of AR‐enhanced VTOs, sensation‐seeking tendency… Show more

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Cited by 46 publications
(47 citation statements)
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“…As discussed in the "Hypothesis development" section, perceived immersion can explain the effect of AR-enabled shopping on customers' purchase intention from both cognitive and effective schemes (Huang and Liao, 2015;Javornik, 2016;Scholz and Duffy, 2018;Yim and Park, 2019). Customers' increased immersion can improve their involvement (Daassi and Debbabi, 2021), flow (Wang et al, 2021) and peak experiences (Yim et al, 2017;Lee et al, 2022) in their shopping activities. As a result, a higher level of customers' perceived immersion may lead to a higher purchase intention.…”
Section: Discussionmentioning
confidence: 99%
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“…As discussed in the "Hypothesis development" section, perceived immersion can explain the effect of AR-enabled shopping on customers' purchase intention from both cognitive and effective schemes (Huang and Liao, 2015;Javornik, 2016;Scholz and Duffy, 2018;Yim and Park, 2019). Customers' increased immersion can improve their involvement (Daassi and Debbabi, 2021), flow (Wang et al, 2021) and peak experiences (Yim et al, 2017;Lee et al, 2022) in their shopping activities. As a result, a higher level of customers' perceived immersion may lead to a higher purchase intention.…”
Section: Discussionmentioning
confidence: 99%
“…This model describes sequential events starting with exposure to environmental cues (S) that cause changes to the user's internal state (O), which then lead to behavioural reactions (R) (Vieira, 2013). The relevant literature (Zhang et al, 2014;Daassi and Debbabi, 2021;Han et al, 2021;Lee et al, 2022;Nikhashemi et al, 2021;Wang et al, 2021) confirms that the SOR model is appropriate for investigating the interaction between factors which include system features, user experience, and the outcomes of AR-based tool use.…”
Section: Theoretical Backgroundmentioning
confidence: 99%
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