2018
DOI: 10.1016/j.polgeo.2018.01.001
|View full text |Cite
|
Sign up to set email alerts
|

Answering the Call of Duty: Everyday encounters with the popular geopolitics of military-themed videogames

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
33
0
1

Year Published

2019
2019
2021
2021

Publication Types

Select...
7
3

Relationship

1
9

Authors

Journals

citations
Cited by 49 publications
(34 citation statements)
references
References 43 publications
0
33
0
1
Order By: Relevance
“…Assemblage ethnography avoids reifying this complexity into static representations. It instead analyses the assemblages through generative concepts that explain actual and virtual patterns emerging in constellations of relations, thereby offering glimpses into their agencies (Bos, 2018), political potentials (Sharp, 2018) and processes of becoming (Blanco, Arce, & Fisher, 2015). Assemblagists recognise the agency of non‐humans, and use affects to analyse and intervene in the emergent agencies of their human/non‐human constellations (i.e.…”
Section: Assemblage Ethnographiesmentioning
confidence: 99%
“…Assemblage ethnography avoids reifying this complexity into static representations. It instead analyses the assemblages through generative concepts that explain actual and virtual patterns emerging in constellations of relations, thereby offering glimpses into their agencies (Bos, 2018), political potentials (Sharp, 2018) and processes of becoming (Blanco, Arce, & Fisher, 2015). Assemblagists recognise the agency of non‐humans, and use affects to analyse and intervene in the emergent agencies of their human/non‐human constellations (i.e.…”
Section: Assemblage Ethnographiesmentioning
confidence: 99%
“…Rather, it must be considered as "a larger field of struggle for social power" that emerges from the wider social contexts in which media is produced, circulated and consumed (Rosati, 2007a: 996). There has been a growing interest in exploring how players are not passive consumers of geopolitical texts (Bos, 2018a), acknowledging the situated embodied encounters and practices of playing with geopolitics (Woodyer and Carter, 2020), and a need to attend the "everyday experiences of space and geopolitics that are neither scripted nor found embedded in celluloid or print" (Dittmer andGray, 2010: 1667). Taking Rosati's (2007a: 1000 emphasis in the original) claims that such texts and visual images need to "be understood not simply as an object but as a process as well -as power in circulation", it is incumbent to consider how such geopolitical and militarised representations are circulated and made meaningful beyond and prior to an audience and scholarly encounters with a 'final' text.…”
Section: Popular Geopolitics Videogames and Going 'Beyond The Screen'mentioning
confidence: 99%
“…Digital games are therefore media that depict information but at the same time are places where players can actively act and experience [16]. Bos [17] highlighted that research gaps in terms of considering the spaces and practices in which geopolitical experiences occur in everyday life.…”
Section: Digital Games and Their Influence On Political-geographical mentioning
confidence: 99%