Abstract:Nowadays it is claimed that one method to learn how to execute a task is to present it as a gaming activity: in this way a teacher can offer a safe and controlled environment for learners also arousing excitement and engagement. In this work we present the design of the serious game 'Annote', to exploit a medical digital library with the aim to help dermatologists to teach students how to approach the examination of skin lesion images to prevent melanomas.
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