“…Among others originalities, some SSC works use adversarial training to guide realism [10,64], exploit multi-task [6,38], or use lightweight networks [40,55]. Of interest for us, while others have used RGB as input [6,8,9,14,20,20,25,29,39,40,42,45,81] it is always along other geometrical input (e.g. depth, TSDF, etc.).…”