Proceedings of the 18th Annual Conference on Computer Graphics and Interactive Techniques 1991
DOI: 10.1145/122718.122755
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Animation of dynamic legged locomotion

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Cited by 184 publications
(122 citation statements)
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References 16 publications
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“…Raibert and Hodgins first developed controllers that enabled a biped character to run [RH91]. Their idea was to design a finite state machine based on contact states between feet and ground and then design control actions for each joint in each state.…”
Section: Prior Workmentioning
confidence: 99%
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“…Raibert and Hodgins first developed controllers that enabled a biped character to run [RH91]. Their idea was to design a finite state machine based on contact states between feet and ground and then design control actions for each joint in each state.…”
Section: Prior Workmentioning
confidence: 99%
“…We employed FSMs for each strategy similar to the traditional running and walking controllers used for other biped characters [RH91,YLvdP07,Hod91]. Torques are applied to each joint using a proportional-derivative (PD) controller:…”
Section: Simulation Of Balance Recovery Responsesmentioning
confidence: 99%
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“…This approach is described as a spring loaded inverted pendulum (SLIP). The IP has been used as a calculation of balance to form the basis on which other aspects of human motion may be constructed [10,19,24,34,35,36,42]. However, as the standard IP model uses a single mass-point in its calculations there is a lack of information present to realistically represent the posture of a character.…”
Section: Inverted Pendulummentioning
confidence: 99%
“…The work of Raibert [23] and Raibert and Hodgins [24] demonstrates an elegant and robust control solution for balanced hopping and running creatures having 1, 2, or 4 legs. Hodgins [10] uses a similar solution to control a running motion for a realistic planar human model.…”
Section: Previous Workmentioning
confidence: 99%