Proceedings Computer Animation '96
DOI: 10.1109/ca.1996.540481
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Animation in the virtual world

Abstract: Most virtual environments are sterile places where the objects rarely interact with each other, and the user moves through the space as i f most of the objects weren't there. Interesting virtual environments require a high level of user interaction. The user must be able to interact with the objects in the environment, and there must be interesting activities occurring in the environment. Providing this level of interaction is a major challenge to both the virtual reality and animation research communities, an… Show more

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“…One potential use is for personalization. We noted at the outset of this article that digital environments have been criticized for being sterile, and empty, lacking personality, individuality or warmth [30] [31]. Biofeedback could augment and provide individual personalization, adding in unique lighting affects, sounds, or other details relating directly and dynamically to the participant's physiological states.…”
Section: Biofeedback and Architecturementioning
confidence: 99%
“…One potential use is for personalization. We noted at the outset of this article that digital environments have been criticized for being sterile, and empty, lacking personality, individuality or warmth [30] [31]. Biofeedback could augment and provide individual personalization, adding in unique lighting affects, sounds, or other details relating directly and dynamically to the participant's physiological states.…”
Section: Biofeedback and Architecturementioning
confidence: 99%