2009
DOI: 10.1111/j.1467-8659.2008.01312.x
|View full text |Cite
|
Sign up to set email alerts
|

Animating Quadrupeds: Methods and Applications

Abstract: International audienceFilms like Shrek, Madagascar, The Chronicles of Narnia and Charlotte's web all have something in common: realistic quadruped animations. While the animation of animals has been popular for a long time, the technical challenges associated with creating highly realistic, computer generated creatures have been receiving increasing attention recently. The entertainment, education and medical industries have increased the demand for simulation of realistic animals in the computer graphics area… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
6
0

Year Published

2012
2012
2024
2024

Publication Types

Select...
5
1
1

Relationship

0
7

Authors

Journals

citations
Cited by 16 publications
(6 citation statements)
references
References 50 publications
0
6
0
Order By: Relevance
“…These methods lend themselves equally well to other terrestrial motions, such as jumping [11] and hopping [12], and have also been applied to synthesize quadrapedal locomotion [4,13,14].…”
Section: Introductionmentioning
confidence: 93%
See 1 more Smart Citation
“…These methods lend themselves equally well to other terrestrial motions, such as jumping [11] and hopping [12], and have also been applied to synthesize quadrapedal locomotion [4,13,14].…”
Section: Introductionmentioning
confidence: 93%
“…Predictive models have been used extensively to simulate terrestrial bipedal locomotion, with applications to biomechanics research [1][2][3][4], robotics [5][6][7] and computer animation [8][9][10]. These methods lend themselves equally well to other terrestrial motions, such as jumping [11] and hopping [12], and have also been applied to synthesize quadrapedal locomotion [4,13,14].…”
Section: Introductionmentioning
confidence: 99%
“…Animating animals: Microscopic simulation has long been the standard method for animating small groups of ground creatures such as herds of animals (see the work of Skrba et al for a survey). Reynold's pioneer work on Boids introduced three interaction forces of different ranges to respectively model cohesion, relative orientation, and collision avoidance within a flock.…”
Section: Related Workmentioning
confidence: 99%
“…We refer the readers to an excellent survey by Skrba et al . for an overview of quadruped animation techniques including quadruped motion capture and simulation.…”
Section: Related Workmentioning
confidence: 99%