1999
DOI: 10.1080/088395199117315
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Animated agents for procedural training in virtual reality: Perception, cognition, and motor control

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Cited by 351 publications
(177 citation statements)
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“…USC's CARTE group has applied intelligent agents to pedagogical and training applications [1], and the ICT group has created experiences to train military personnel in interpersonal leadership [2]. Similar in spirit to this work, Research Triangle Institute's (RTI) Virtual Standardized Patient is a commercial virtual character system for training medical students [3].…”
Section: "Doctor I Have a Pain In My Side! Please Make It Go Away!"mentioning
confidence: 99%
“…USC's CARTE group has applied intelligent agents to pedagogical and training applications [1], and the ICT group has created experiences to train military personnel in interpersonal leadership [2]. Similar in spirit to this work, Research Triangle Institute's (RTI) Virtual Standardized Patient is a commercial virtual character system for training medical students [3].…”
Section: "Doctor I Have a Pain In My Side! Please Make It Go Away!"mentioning
confidence: 99%
“…Our work builds on a body of work on autonomous characters for virtual environments, for example, Blumberg and Galyean [5]; Badler, Phillips and Webber [3]; Tu and Terzopoulos [30]; Perlin and Goldberg [26], and Rickel and Johnson [27]. There has been extensive research on autonomously producing expressive behaviour of a number of types including facial expression (Pelachaud and Poggi [25]), eye gaze (Cassel et.…”
Section: Related Workmentioning
confidence: 99%
“…Vilhjáalmsson and Cassell [31] use eye gaze to help regulate the flow of conversation by indicating when a speaker is about to finish talking, when someone wants to start or end a conversation and other similar information. Rickel and Johnson [27], in their character based virtual reality tutoring system, use gaze primarily as a method of indicating to the user an area of interest in the environment. Thórisson [29] simulates eye gaze in the context of more general work on multi-modal communicative behaviour during conversation.…”
Section: Eye Gazementioning
confidence: 99%
“…This collaboration has also been called mixed-initiative systems [34], in which either the system or the user can initiate action, access information and suggest or enact responses [70]. Mixed-initiative systems have been explored in diverse areas including knowledge discovery [71], problem-solving in AI [26], procedural training in virtual reality [56] and much more. The field of Visual Analytics is deeply rooted in human-computer collaboration; that is, Visual Analytics seeks to leverage both analyst intelligence and machine computational ability in a collaborative effort to solve complex problems.…”
Section: Human-computer Collaborationmentioning
confidence: 99%