Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction 2020
DOI: 10.1145/3374920.3374980
|View full text |Cite
|
Sign up to set email alerts
|

"... and we are the creators!" Technologies as Creative Material

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

1
5
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
4
1

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(6 citation statements)
references
References 13 publications
1
5
0
Order By: Relevance
“…In addition, since 2014, eight studies [6,13,20,42,63,97,101,148] have tried to incorporate all three modalities into their interaction design. However, only 4 [10,87,114,117] were auditory and 2 [3,82] tactile feedback.…”
Section: Tangible Interaction: Input and Outputmentioning
confidence: 99%
See 4 more Smart Citations
“…In addition, since 2014, eight studies [6,13,20,42,63,97,101,148] have tried to incorporate all three modalities into their interaction design. However, only 4 [10,87,114,117] were auditory and 2 [3,82] tactile feedback.…”
Section: Tangible Interaction: Input and Outputmentioning
confidence: 99%
“…Simplify tasks [119,148] Enable spatial complementary actions [7] Support an integrated motor-cognitive process [7] Tolerance of errors Flexible, reconfigurable and low-cost prototype [95] Creativity Foster an ideation and divergent thinking [87] Self-regulation Exposed structure explicitly [96] Visible infrastructure and allow to umassemble and reconstruct [87] Learning Behaviour Confidence Positive impact on self-esteem and self-confidence [56] Build a confidence and trust with the teacher [95] concepts: The review results showed TUIs had helped children and teenagers learn concepts in different fields, e.g., music [10], mathematics [89], gravitational force [89], principles of physics [90], and popularisation of archaeology [76]. We summarised the reasons came from: first, TUIs allowed students to get insights from an expert view, e.g., SpinalLog [23], which provided passive haptic feedback combined with immediate visual feedback, showed in immersive interaction the high fidelity of physical shape had little impact on task performance but was praised in participants' comments.…”
Section: Tuis' Impacts On Learningmentioning
confidence: 99%
See 3 more Smart Citations