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In this work, we focus our attention on the similarity among works of art based on human poses and the actions they represent, moving from the concept of Pathosformel in Aby Warburg. This form of similarity is investigated by performing a pose clustering of the human poses, which are modeled as 2D skeletons and are defined as sets of 14 points connected by limbs. To build a dataset of properly annotated artwork images (that is, including the 2D skeletons of the human figures represented), we relied on one of the most popular, recent, and accurate deep learning frameworks for pose tracking of human figures, namely OpenPose. To measure the similarity between human poses, two alternative distance functions are proposed. Moreover, we developed a modified version of the K-Medians algorithm to cluster similar poses and to find a limited number of poses that are representative of the whole dataset. The proposed approach was also compared to two popular clustering strategies, that is, K-Means and the Nearest Point Algorithm, showing higher robustness to outliers. Finally, we assessed the validity of the proposed framework, which we named POSE-ID-on, in both a qualitative and in a quantitative way by simulating a supervised setting, since we lacked a proper reference for comparison.
In this work, we focus our attention on the similarity among works of art based on human poses and the actions they represent, moving from the concept of Pathosformel in Aby Warburg. This form of similarity is investigated by performing a pose clustering of the human poses, which are modeled as 2D skeletons and are defined as sets of 14 points connected by limbs. To build a dataset of properly annotated artwork images (that is, including the 2D skeletons of the human figures represented), we relied on one of the most popular, recent, and accurate deep learning frameworks for pose tracking of human figures, namely OpenPose. To measure the similarity between human poses, two alternative distance functions are proposed. Moreover, we developed a modified version of the K-Medians algorithm to cluster similar poses and to find a limited number of poses that are representative of the whole dataset. The proposed approach was also compared to two popular clustering strategies, that is, K-Means and the Nearest Point Algorithm, showing higher robustness to outliers. Finally, we assessed the validity of the proposed framework, which we named POSE-ID-on, in both a qualitative and in a quantitative way by simulating a supervised setting, since we lacked a proper reference for comparison.
Artificial intelligence has received a new boost from the recent hype about large lan- guage models. However, to avoid misconceptions, it is better to speak of 'machine intelligence'. In addition to reflecting on current processes, the cultural sector can benefit from very specific machine learning approaches to transfer literary me- thods such as 'distant readings' and find new connections in cultural data. In light of resource and exploitation problems, what is needed is a 'critical technical practice' (Agre) that brings together various actors, productively engages with AI's own logics and error cultures, and uses its potential to cope with the flood of information. Artificial intelligence has received a new boost from the recent hype about large lan- guage models. However, to avoid misconceptions, it is better to speak of 'machi- ne intelligence'. In addition to reflecting on current processes, the cultural sector can benefit from very specific machine learning approaches to transfer literary me- thods such as 'distant readings' and find new connections in cultural data. In light of resource and exploitation problems, what is needed is a 'critical technical practice' (Agre) that brings together various actors, productively engages with AI's own logics and error cultures, and uses its potential to cope with the flood of information.
Hands represent an important aspect of pictorial narration but have rarely been addressed as an object of study in art history and digital humanities. Although hand gestures play a significant role in conveying emotions, narratives, and cultural symbolism in the context of visual art, a comprehensive terminology for the classification of depicted hand poses is still lacking. In this article, we present the process of creating a new annotated dataset of pictorial hand poses. The dataset is based on a collection of European early modern paintings, from which hands are extracted using human pose estimation (HPE) methods. The hand images are then manually annotated based on art historical categorization schemes. From this categorization, we introduce a new classification task and perform a series of experiments using different types of features, including our newly introduced 2D hand keypoint features, as well as existing neural network-based features. This classification task represents a new and complex challenge due to the subtle and contextually dependent differences between depicted hands. The presented computational approach to hand pose recognition in paintings represents an initial attempt to tackle this challenge, which could potentially advance the use of HPE methods on paintings, as well as foster new research on the understanding of hand gestures in art.
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